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Death Stranding: Director's Cut isn't a director's cut, says Hideo Kojima

Death Stranding
(Image credit: Kojima Productions)

Between Ghost of Tsushima and Death Stranding, Sony's big thing of late is updating and rereleasing its first-party games with "Director's Cut" editions. But that particular phrasing doesn't appear to have sat well with Death Stranding director (and noted cinephile) Hideo Kojima.

Over the weekend, the storied game director took to Twitter to make a surprisingly public rebuttal against his own game's marketing. In his eyes, a director's cut doesn't involve making anything new, only remixing what's there or reintroducing content cut during development. Adding a brand new racing minigame, in his eyes, does not make for a director's cut.

"A director's cut in a movie is an additional edit to a shortened version that was either released reluctantly because the director did not have the right to edit it, or because the running time had to be shortened," said Kojima.

"In the game, it is not what was cut, but what was additionally produced that was included. Director's Plus? So, in my opinion, I don't like to call 'director's cut'."

Of course, Death Stranding's "Director's Cut" is nothing new to games. It's the "Game of the Year Edition", filtered through PlayStation's obsession with cinematic presentation (fittingly, we did name Death Stranding our game of the year for 2020). Kojima's definition may also need updating in a world where Zack Snyder can spend over $70 million on Justice League reshoots.

We still don't know if or when Death Stranding: Director's Cut will come to PC. But when it does, it'll add brand new story missions, a host of new weapons and fights, and a cargo catapult for yeeting your parcels across America. How's that for express delivery?

Natalie Clayton

A one-time dog sledder, pancake flipper, alien wrangler and indie darling, Nat now scours the internet looking for the hottest PC gaming news. Destined to become Scotland's first Battlemech pilot.