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A guide to all 23 Apex Legends guns

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Nothing lasts forever, and even the longest ziplines come to an end. Respawn has continually touched up Apex Legends' guns and characters, nerfing and buffing to stimulate a more interesting meta. I’m here to talk you through the armory of Apex firepower as it stands today and run down the facts you need to know about each gun in Apex Legends. Below you'll find a breakdown of the entire rolodex of what Apex has to offer, from the top of the care package to the bottom of the dusty supply bin. 

More importantly, I'll tell you how they shoot, so you can pick the one that best matches your playstyle and favorite Legend. Here's what you need to know about all 23 Apex Legends guns.

Apex Legends guns full stats

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What are the best Apex legends guns?

Respawn has regularly tweaked gun stats, with numerous weapons rising and falling in power level and usefulness over Apex's lifespan.

The Devotion might be a special ammo care package weapon now, but that just takes the devastating energy LMG from being a risky bet on finding the right attachments to a sure thing. Now coming standard with its Turbocharger hop-up and a flexible 2x HCOG scope, it can really shred. Just be aware that with the shocking rate of fire comes a very short lifespan on its 54-round box, so it’s not best for drawn out poking. While the other care package weapons are also strong, the Devotion has them beat.

Consensus continues that the R-301 Carbine is the most versatile assault rifle. Though it has the lowest damage per-shot of Apex's ARs, it has the most manageable recoil in the game, forgiving iron sights, and high bullet velocity. It’s never a bad choice, regardless of what other gun you’re eyeing. An all-arounder.

The L-STAR EMG is a monster once you learn to utilize it. Unique in Apex, it doesn’t have a magazine, and instead overheats after 23 consecutive shots, but can fire forever if you use it to fire bursts instead. It has large projectiles, high damage, a blistering rate of fire, and is a powerful close combat choice. Just be sure you bring something with more range to complement it, and leave space for energy ammo.

The Hemlok has been criminally underrated from the start. More than a year in, the burst-fire assault rifle has proven a standout. The ability to swap from a powerful three round burst to an easier to control single shot gives it a little versatility, no hop-up required. 

No longer locked in care packages, the Mastiff has been tuned back a bit, but is the clear winner over the EVA-8 right now. It’s a beast in close quarters, and using ADS reduces your spread and increases your accuracy, unlike other shotguns. Never underestimate the ability to interrupt a reload, as the Mastiff loads each shell individually.

The Wingman continues to be a versatile magnum, sending out 45-damage body shots and 90 damage to the head, while retaining accuracy between shots and even functioning well when hip-fired. It doesn't need a full set of attachments to realize this power, and can be a great secondary weapon at all ranges. With stock Wingmen only carrying 5 rounds, Extended Magazine attachments are necessary for reliability in all but the most experienced hands, however. Every bullet is precious. 

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What else should influence my gun choice?

There are a few factors I pay attention to when making my selections. First, I think about my Legend and the styles of play they reward. Bloodhound rarely has any need for a threat-highlighting scope, and is rewarded for aggressive close-quarters fighting, and Wattson's kit is likewise best used in choke points. Whereas Bangalore and Gibraltar are good at disengaging, dictating fights from a distance, and finishing off downed enemies. 

Second, what’s available? Don’t be afraid to pick and work with what you can find, you can always save attachments in inventory for when you find that ideal gun, and you can always pivot to a more short-range setup in the smaller late rings. Remember, as you down enemies or come across their loot, you’ll be coming across complete or near-complete guns and ammo you can swap to on the fly.

Assault rifles

R-301 Carbine

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A rapid fire, full-auto assault rifle that can also fire in single-shot mode. It’s highly accurate, with a recoil profile that spreads vertically up and slightly to the right. You get 18 bullets per magazine.

Damage: 14 for a body shot, 28 for a headshot.
Attachments: Mag, optic, stock, and barrel attachments.
Ammo type: Light ammo 

Havoc

apex legends best guns

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An energy-consuming assault rifle, the Havoc has a half-second wind up time before the first bullet. The Havoc is also unusual, being able to have two possible hop-up attachments. The Turbocharger removes the half-second wind up, making the Havoc far more reliable in head to head duels. The Selectfire Receiver gives the Havoc a special single-shot charge mode which eats up 4 energy ammo per shot, but turns the shot into hitscan with damage fall-off—the only gun in Apex Legends with these attributes.

Damage: 18 per body shot, 36 per headshot.
Attachments: Optic, stock, and hop-up (Selectfire Reciever & Turbocharger) attachments.
Ammo type: Energy Ammo 

VK-47 Flatline 

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A fully-automatic rifle that’s more powerful than the R-301 Carbine, but has more recoil. It also has a single-fire mode, and fires 20 bullets per magazine. 

Damage: 19 per body shot, 38 per headshot.
Attachments: Mag, stock, optic and scope attachments.
Ammo type: Heavy Ammo

Hemlock Burst AR 

apex legends best guns

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As the only single-shot assault rifle, the G7 Scout is also the highest-damage AR in the game, dealing 60 damage per headshot and functioning as more of a DMR than an AR. Each magazine holds ten rounds, and it has a built-in compass on its back display that tells you which direction you’re facing. The Double-Tap Trigger hop-up will turn every trigger pull into a double shot.

Damage: 34 per body shot, 60 per headshot.
Attachments: Stock, optic, mag, hop-up (Double-Tap Trigger) and barrel attachments.
Ammo type: Light ammo 

SMGs

R-99 SMG

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A rapid-fire, low damage SMG that fires 18 rounds per magazine. 

Damage: 11 per body shot, 17 per headshot.
Attachments: Mag, optic, stock, and barrel attachments.
Ammo type: Light ammo  

Alternator SMG 

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A full-auto twin-barrel SMG with slight vertical recoil. It fires 16 rounds per magazine.

Damage: 13 per body shot, 19 per headshot.
Attachments: Mag, optic, stock, and barrel attachments.
Ammo type: Light ammo. 

Prowler Burst PDW 

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A burst-fire SMG that fires five shots per burst, with 20 bullets in each magazine. You can equip it with a Selectfire Receiver hop-up attachment, which will let you fire in full-auto mode. Looks like a P90.

Damage per bullet: 15 per body shot, 23 per headshot.
Attachments: Mag, optic, stock, and hop-up (Selectfire Receiver) attachments.
Ammo type: Heavy ammo  

Pistols

RE-45 Auto 

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A low-damage, rapid-fire automatic pistol with a recoil pattern that spreads vertically and curves to the right. Each magazine carries 16 light ammo rounds.

Damage: 12 per body shot, 18 per headshot.
Attachments: Barrel, mag, and optic attachments.
Ammo type: Light ammo  

P2020  

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A light pistol with 10 rounds per magazine. It has very small vertical recoil when fired rapidly. Hammerpoint Rounds take its damage to 35 body and 53 head, but only against unshielded targets.

Damage: 13 per body shot, 20 per headshot.
Attachments: Optic, mag, and hop-up (Hammerpoint Rounds) attachments.
Ammo type: Light ammo 

Wingman 

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This magnum is a single-shot revolver that packs a punch. At 90 damage per headshot it’s by far the most powerful pistol, although it’s slow firing, and you’ll need to wait for the recoil to reset between shots. You can attach the Skullpiercer Rifling hop-up attachment to further boost headshot damage to 101.

Damage: 45 per body shot, 90 per headshot.
Attachments: Optic, mag and hop-up (Skullpiercing Rifling) attachments.
Ammo type: Heavy ammo 

LMGs

Devotion LMG

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A care-package-only LMG with a fire rate that speeds up the more bullets you squeeze off at a time. It has high recoil (up and to the left), and comes equipped with a Turbocharger hop-up attachment to make it more stable. It shoots 54 rounds per magazine with 162 backup ammo.

Damage: 17 per body shot, 34 per headshot.
Attachments: None (static)
Ammo type: Special ammo (non-replenishable)

M600 Spitfire

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A full-auto LMG that fires heavy ammo. It deals slightly more damage than the Devotion, but doesn’t fire as fast. Its recoil spreads vertically, then left, then to the right.

Damage: 18 per body shot, 36 per headshot.
Attachments: Stock, optic, mag and barrel attachments.
Ammo type: Heavy ammo

L-STAR

apex legends best guns

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An unusual plasma-firing full-auto LMG that uses energy ammo. Instead of having a magazine, it overheats when fired too much, with 23 consecutive shots (about 3 seconds) being enough to force it to cool down for a couple seconds.

Damage: 18 per body shot, 36 per headshot.
Attachments: Stock, optic and mag attachments.
Ammo type: Energy ammo 

Sniper rifles

Sentinel

apex legends best guns

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A slow-firing bolt-action sniper rifle. It has a unique ‘Disruptor’ function, being able to be charged at the cost of 2 Shield Cells and 5 seconds, which make its shots guaranteed to break shields. This mode lasts 90 seconds, which is reduced by 15 seconds with every shot. Its bullets also additionally penetrate enemies.

Damage: 70 per body shot, 140 per headshot.
Attachments: Stock, optic, mag, and mag attachments.
Ammo type: Sniper ammo 

Charge Rifle

apex legends best guns

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An unusual beam-weapon sniper. The beam it fires does initial damage in 3 quick ticks, followed by a final fourth burst of damage, requiring you to keep the beam on the target for maximum damage. It has a limited magazine capacity of four, and while it does have the longest range of any weapon, it suffers damage falloff as well.

Damage: 45 in 3 ticks + 45 burst for body shot, 56 in 3 ticks + 56 burst for headshot.
Attachments: Stock, optic and mag attachments.
Ammo type: Sniper ammo

Longbow DMR

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A semi-automatic sniper rifle . It spits out fewer bullets per second than the G7 Scout, but does more damage thanks to its sniper ammo. Slap on the Skullpiercer Rifling hop-up attachment for extra brain damage to the tune of 138.

Damage: 55 per body shot, 110 per headshot.
Attachments: Stock, optic, mag, barrel, and hop-up (Skullpiercer Rifling) attachments.
Ammo type: Sniper ammo 

Triple Take

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One of Apex's more interesting guns, this is a sniper that fires three shots in a horizontal line with a small spread—you can reduce the spread further by attaching the Precision Choke, which gives you a tighter grouping when you aim down sights. Its fire rate is comparable to the Longbow DMR’s, but it does far more damage. You can fire five times per magazine.

Damage per bullet: 23 per body shot (69 if you connect with all three rounds), 46 per headshot (up to 138 per squeeze of the trigger).
Attachments: Stock, optic, mag, and hop-up (Precision Choke) attachments.
Ammo type: Sniper ammo 

Kraber .50-Cal Sniper

apex legends best guns

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A legendary care-package drop, the Kraber is a bolt-action sniper rifle that comes equipped with a variable optic scope that you can switch between 6x and 10x zoom. Noteworthy is how slow the Kraber is to operate: it requires bolting between each shot, then a magazine reload after four rounds are expended, and it further carries only eight backup ammo. 

Damage: 145 per body shot, 435 per headshot.
Attachments: None (static)
Ammo type: Special ammo (non-replenishable)

Shotguns

EVA-8 Auto

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A drum-mag automatic shotgun with a steady fire rate that fires nine bullets per spread. It can be equipped with the Double-Tap Trigger hop-up to dump two shot bursts instead.

Damage per bullet: 7 per body shot (63 for a full spread), 11 per headshot (up to 99 per spread).
Attachments: Bolt, optic, and hop-up attachments.
Ammo type: Shotgun ammo 

Peacekeeper 

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The rarest of the three, the care-package Peacekeeper is a lever-action shotty that needs to be reset after every trigger pull. It fires 11 pellets in a star-shaped spread, which can be reduced  by ADS thanks to the built-in Precision Choke hop-up attachment. It comes with 5 shots in the magazine, and 15 in reserve.

Damage per bullet: 10 per body shot (110 for a full spread), 15 per headshot (up to 165 per spread).
Attachments: None (Static)
Ammo type: Special ammo (non-replenishable) 

Mastiff

apex legends best guns

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Once limited, the Mastiff now can be found anywhere as a tube-fed semi automatic shotgun that unleashes 8 pellets in a horizontal line. Unlike the EVA-8, ADS does tighten the spread of the pellets. Holds six shots.

Damage: 13 per body shot (up to 104 for a full spread), 16 per headshot (up to 128 for a full spread).
Attachments: Bolt and optic attachments.
Ammo type: Shotgun ammo  

Mozambique Shotgun 

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The often maligned worst-of-the-bunch, the Moz is a triple-barrel shotgun pistol that fires three bullets in a triangular spread. It needs to be reloaded every three shots. The Hammerpoint Rounds hop-up will increase per-pellet damage against unshielded targets to 34 body and 51 head.

Damage per bullet: 15 per body shot (45 for a full spread), 23 per headshot (up to 69 per spread).
Attachments: Mag, optic, and hop-up (Hammerpoint Rounds) attachments.
Ammo type: Shotgun ammo 

Attachments

Attachments provide weapon bonuses, such as improved handling or increased headshot damage. There are five main types of attachments:

  • Stock attachments: Improve weapon handling, letting you swap between weapons quicker. They also reduce aim drift while aiming down sites.
  • Barrel attachments: Reduce recoil
  • Magazine attachments: Increase ammo capacity. Reload after equipping to 'reset' the magazine. Shotgun bolts boost your rate of fire.
  • Optic attachments: Add an optic sight or scope to your weapon. They come in varying levels of zoom, and the Digital Threat versions will outline enemies in red.
  • Hop-up attachments: Unique attachments that are only available for a handful of weapons. They include chokes—which reduces projectile spread, giving you a tighter grouping and increasing your effective range— the Turbocharger, which reduces wind-up time before firing, Select Fire, which allows you to use alternate fire modes like fully automatic or a charged shot, Skullpiercer Rifling, which increases headshot damage, Double-Tap Trigger, which turns the weapons normal fire into a 2-shot burst, and Hammerpoint Rounds, which increases damage against unshielded targets.

In addition, attachments have different rarities, from level 1 (white) up to level 4 (gold). With Optics and Hop-up attachments, these are just to show how rare they are, since they only come in the one version—a Skullpiercer Rifling will always be level 3 (purple) and an HCOG Classic will always be level 1 (white)—but stocks, barrels, and magazines can come in the full range, with each step up providing a small boost to what it adds to your gun.