A new Shiness: The Lightning Kingdom trailer serves up PS2-style JRPG action

We took a look at the PS2-inspired JRPG Shiness: The Lightning Kingdom last summer and came away pretty optimistic about what it would ultimately offer. Now, with the the better part of a year passed and the release "coming soon," publisher Focus Home Interactive has put up a new "Overview" trailer showing off animations, combat and conversation systems, supporting characters, and other elements of the game's wild fantasy world.   

"Explore the world and use your characters' special powers―Kayenne's telekinesis, Poky's electromagnetic field manipulation, and more―to progress in your adventure and find precious parchments, which are key to learn devastating spells and powerful combat techniques," Focus Home said. 

"Throughout your quest, take part in hyper-dynamic combat inspired by traditional fighting games as you use combos, special moves, magic, elemental affinities, and devastating finishers. As you complete quests and battles, you will gain experience and levels, develop your characters, and recruit new playable companions on your team." 

It doesn't sound like a great revolution in RPG design, but the visual style is striking, and Shiness promises a punch of nostalgia, too. "Few developers make games like this anymore, and Shiness reminds me enough of the games I played as a teenager to make me want to see much more of it," Wes wrote after playing it at E3 2016. "Even if it hearkens back to 15-year-old games, that was enough to make it stand out among the crowd."

Shiness is available for pre-purchase on Steam for 15 percent off the regular $30/£25/€30 price. It's expected to be out in a few weeks.

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.