The Secret World activity rises 400 percent after dropping subscriptions
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Funcom axed the subscription requirement for its supernatural survival-horror MMO The Secret World back in December , adopting a buy-to-play model that opened the game's content for all after a soul sacrifice to The Old Ones buying a download. It seems like it worked: in an investor notice published yesterday, Funcom noted The Secret World's "activity levels" rose 400 percent as a result of the model change.
The developer claimed "original players have returned to join thousands of new players" and that The Secret World sold more than 70,000 units since going subscription-free. I'm not exactly sure what "activity levels" translates to, but assuming Funcom isn't referring to recording how many times someone jumps in Kingsmouth, it's probably a measurement of player counts across each server.
This should hopefully provide Funcom more breathing room to focus on cultivating The Secret World's impressive writing and neat classless character system. A more active community could encourage faster content updates, as well, which means more of those amazingly crafted investigation missions. It might be time to dust off my Illuminati street samurai's magnifying glass for another trip into the unknown.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Omri Petitte is a former PC Gamer associate editor and long-time freelance writer covering news and reviews. If you spot his name, it probably means you're reading about some kind of first-person shooter. Why yes, he would like to talk to you about Battlefield. Do you have a few days?


