LA Cops is a game with a badass title. It should probably just be the title of every game. LA Cops: Inquisition? I'd play that. Plus, the trailer made me think of Hotline Miami, which was more than enough to get me to download it and give it a shot. It's in Early Access, and the current version is a small part of its future whole, but I recorded my impressions of a couple levels for a quick look at what's there now.
The city of Los Perdidos, a fictional riff on Los Angeles, has a serious zombie problem. Everywhere you look they’re there, shuffling, shambling, and groaning. So it’s a good thing you have over 300 objects to hit them with. Dead Rising’s thing has always been its vast array of deadly, and silly, weapons, and the third game has taken this idea to new extremes.
Former Xbox One-exclusive Ryse: Son of Rome is coming to PC, and it will probably look pretty good, what with it being developed by Crytek and everything. But how beastly of a PC will we need in order to a) run it in the first place, and b) make it look halfway decent? These are questions that have answers waiting on the game's newly minted Steam page. Other answers include the release date, which is set for October the 10th.
Previously on The Evil Within: Tango Gameworks' hopefully-good action horror game was supposed to release in August, then it fled back to late October, and then it didn't like the look of those teenagers so it decided to stay inside for a bit. Now it's been moved up slightly, at least in Europe, South Africa, India and the Middle East. The Evil Within will now launch in those places on October 14th, same as the North American date. It's very nearly a triumph for sensible release scheduling, until you notice that Australia and Japan will still have to wait until the 23rd. Booooo.
I like the orcs from the Lord of the Rings films, because they're cockneys, and they're called things like Gorbag or Shagrat or Plopbog. It makes a nice contrast from all the floaty elves named Elendermenderil or Alenduil or Katefromlost. Middle-Earth: Shadow of Mordor contains an Uruk orc named Ratbag, which is obviously great. Ratbag "plays a critical role in the story", apparently, and he can act as your personal, rather smelly informant if you choose to let him live. But how does Ratbag look, sound, and get on with our troubled ranger hero Talion? These are things we can glean from the following trailer.
You don't know cute until you've seen a mouse in a suit of armour running away from an angry crab. Ghost of a Tale—our last mention was over a year ago, when it was looking for funding—is almost too adorable to process, but I'll bravely give it a go. It's an action-adventure-stealth type thing starring a mouse with a lute on its back, and it's one that appears to be coming along exceptionally well. The following trailer was shown at Gamescom this week during Microsoft's press thingy, but rest assured that it's "primarily a PC game".
Xbox One launch title Ryse: Son of Rome is coming to PC this Autumn/Fall, Crytek has announced. They'll be publishing the digital version themselves, while Deep Silver will be distributing boxed copies of the game. Either way, you'll be getting all the DLC to date, along with the content from the special edition of the game. More excitingly, 4K resolution will be supported in the PC version, giving PC Gamer's Ben Griffin another game to ogle for his showcase.
I will maintain until the day they pry the mouse from my cold, dead hand that Dark Messiah of Might and Magic is a criminally underrated game. So I was naturally intrigued by Hellraid, which by all appearances shares many similarities with Dark Messiah: Specifically, the bloody, fast-paced combat through expansive, RPG-style dungeons. But it's most definitely not, as this gameplay trailer makes clear, an RPG: Visual trappings notwithstanding, it's all about thefaux-medieval fantasy face-busting.
I just don't trust a cop without a handlebar moustache, a pair of shades to fend off the harsh Wolverhampton sun, and a bickering police buddy by their side. LA Cops gives us all of these things, except maybe the bickering and the references to Wolverhampton, but it's just so darn colourful I can forgive it that. It's an isometric action game set in '70s LA, and it's coming to Steam Early Access tomorrow.
I’ve always had a soft spot for Assassin’s Creed. It’s a polarising series, and some of you probably bubble with hatred every time the name is mentioned. But the thing that has always attracted me to the games is being able to explore a well realised historical setting. Ubisoft have taken me from Renaissance Italy to the pirate-filled seas of the Caribbean, and although the series has varied wildly in terms of quality over the years, the world design has always been top notch.
Tower defense games flip typical game design around: you design the levels, and the computer tries to survive your death maze. Space Run is kind of a tower defense game, but it flips the concept back around again: you design a spaceship and try to survive a cargo run through waves of asteroids and enemy ships. It’s fun, but the re-reversal isn’t wholly successful, requiring more memorization and micromanagement than clever design and experimentation.
Rockstar say the long-awaited PC version of Grand Theft Auto V will “take full advantage of the power of PC” and feature “across-the-board graphical and technical improvements” including “increased draw distances, finer texture details, new wildlife, and upgraded weather.” So I thought I’d take a closer look at the E3 trailer to see if I could find any evidence of this. It’s also worth noting that Rockstar captured this footage on a PlayStation 4, so it might look even better on PC.
So Grand Theft Auto V is coming to PC. Hooray! I’ve played a /lot/ of the Xbox 360 version—it’s my favourite GTA game to date—but I was always thinking in the back of my mind about how much better it would be with a smoother frame rate, sharper textures, and running at a resolution higher than 1280x720. The good news, then, is that the long-awaited PC version will have all of these things, as well as an array of new visual effects to take advantage of modern graphics cards. The lighting is better, the draw distance is greater, and Rockstar are finally giving the vast urban sprawl of Los Santos and its surrounding forests, deserts, and mountains the fidelity they deserve.
Mondo Zappa, whose skinny frame and black suit make him look like the singer of an early 2000s indie band, is an assassin. His weapon of choice is a katana, but he also has a robot arm that shoots lasers. He works for a cyborg called Bryan, and each mission sees him hunting increasingly strange targets, including the King of the Moon. As you might have guessed, this is a Japanese game.
It’s the creation of Goichi Suda, better known as Suda 51, whose previous projects include Killer7 and No More Heroes—excellent console action games that, sadly, never made their way to PC. As you might expect from a man with a number in his name, he’s not your typical developer. His games are famous for their surreal visuals, slick action, bizarre stories, and musical influences.
“Ponder and deliberate before you make a move.” said Chinese general and strategist Sun Tzu his legendary Art of War. But if Tzu had written his opus in Dynasty Warriors’ vision of ancient China, it might have read: “Pummel the enemy with a massive club, then fire the club from a bow like an arrow.” or “If the enemy retreats, launch a fireball at them.”
There are 82 playable characters in Dynasty Warriors 8, all of whom have their own ludicrously over-the-top special attacks, weapons and personalities. They’re also based—very loosely—on real historical figures. Cao Cao can knock entire platoons of enemy soldiers off their feet with just a wave of his hand. Cai Wenji strums her harp to unleash a torrent of magical energy. Zhang Fei drinks wine to boost his attack and defence. Dong Zhuo throws bombs, and Zuo Ci fires purple lasers.
I'm racing a stolen motorcycle through a sprawling cityscape, cops wailing behind me in pursuit, when I suddenly smash into a car, shoot through the air like a missile, and slam face-first into a wall. Nothing new—I've done this many times, in many games. While I'm sailing through the air, however, my smartphone informs me the driver of the car I've struck is Martin Huntley, age 39, who works as a telemarketer, makes $24,000 a year, and is into autoerotic asphyxiation. OK. That part's new.
I am not going to die before I get my corpse. I can make it, despite the hordes of hollows lying in the shadows, just waiting to hoist themselves up to my eye level to snack on my face. I used my last estus flask after a fleshy dog-thing lunged at me from the shadows, mistaking my bone staff for its chew toy. But that’s okay: I can still get to the edge where I fell, while trying to cross a chasm by leaping through the air. I missed.
Cloudbuilt succeeds where Sonic The Hedgehog has failed for almost two decades. It’s a 3D platformer that challenges you to speed through levels, jumping, wall-running, and shooting enemies along the way. It’s a little ugly, but its short, devious levels are so much fun to beat, I fear for my wrists.
Post-launch comments from indie game designers often get right to the heart of what's at stake for them during the development process. After the March 18 release of Vlambeer's aerial shooter Luftrausers, the devs took to Twitter two days later and put the game's apparently successful release in perspective.
A big draw for the Assassin's Creed series has always been the setting. Whether in ancient Rome, Jerusalem, or the pirate-city of Nassau, the look of the world helps make the game's sometimes strange mix of alternate history and sci-fi a bit more comfortable. With the upcoming Assassin's Creed: Unity taking place in revolutionary France, it's a great to hear the game's first released footage is truly "in-game," according to Ubisoft.