Pillars of Eternity releasing later this year, is your fault for giving Obsidian so much money

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Tom Sykes at

Obsidian's Kickstarted RPG will miss its projected April release date, giving us more time to figure out whether 'eternal' pillars would really be such a good thing – I mean, you'd never be able to see what was on the ceiling. The return to The Good Old Days of stat sheets and isometric viewpoints will have to wait a few months more – and the reason? You lot gave them too much money. 'April' was Obisidian's guess when they were asking for a paltry one million simoleons, but after raising four times as much and expanding the scope of the project to match, they've pushed that vague date back to an even vaguer Sometime Late This Year.

Speaking to Eurogamer, project lead Josh Sawyer revealed that “when we started with a million-dollar budget and a relatively modest game with five classes [there are now 11], that was assuming if we get $1m we can make this game and we'll probably get it done by April. We got almost four-times as much money and that's a much bigger game, and that doesn't mean that immediately we just dump four-times as many people on it and it also gets done in April. There's a lot more stuff to do.

"We knew that at that time. But until we get really close to releasing the game we don't want a specific release window, because we're not a publisher, we don't have to! Virtually nothing good comes from us releasing a date before we're very confident in it. It's not going to be in spring; we're going to be working into spring to get the alpha done because it's a big game."

There is some good news, however. You'll be pleased to hear that “more than half the content of the game is done, at least to an alpha state". Speaking of which, Obsidian are planning to put the game on Steam Early Access when it's done enough for you to able to play it.

(Ta, Eurogamer and PCGamesN)