Survarium game world detailed in new dev interview
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
It's nice to know that sometimes a headshot really is a headshot. Vostok Games has released some new details about its in-progress survival shooter Survarium in an interview with Worlds Factory. Designed as a free-to-play online first-person-shooter, the development team has now hinted at just how ambitious the post-apocalyptic MMO game world will end up being.
"Survarium will be a session-based game, at least at the initial development phase," said Oleg Yavorsky, Vostok Games Marketing Director, in the interview. "Development of a persistent game world would require a lot of resources in every respect – human, time, and costs. The good thing is that the online format of the project allows us to constantly upgrade and expand the game with new features and possibilities."
Each session and map will accommodate up to 30 players, depending on the game mode, according to an "estimate" by Yavorsky. The developers have so far outlined three games modes in Survarium, including PvP fighting, co-op play within the PvE universe, as well as a "lone wolf"-oriented free-play option. But Yavorsky also pointed out the ways in which its player base may end up affecting the game universe.
"In Survarium we plan several storylines developing in parallel and joined together by one metastory," he said. "This said, we want players to be part of the process to decide upon which direction the story should further evolve. For example, if there is a story-related object on the map which the player can either destroy or save at his own discretion, we will collect the general statistics of what was the choice made by the majority of players. If the majority opted to destroy it, for example, the story will evolve in the direction where that particular object is no more."
The interview also includes new information on the game's damage system, looting, and the possibility of player housing. According to the developer's posted timeline for 2013, a beta version should be playable by the end of the year. For another kind of survival-horror story, be sure to check out the way the Vostok Games team transitioned from the collapse of the STALKER series into its current Survarium project. Also take a look at some screenshots that have surfaced from the ongoing alpha phase of development as well as a recent dev video diary below.
Image via survarium.com
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

