Your Fallout 76 allies will now wear your spare clothes, if you let them

Fallout 76 Wastelanders
(Image credit: Bethesda)

The Fallout 76 Wastelanders update added, among a number of other things, "allies," which are basically limited versions of the companions from previous Fallout games. They'll open the door to new questlines, offer daily quests, add new amenities to your base, and might even be up for a bit of romance. They won't even complain about the state of your crappy-ass camp. One thing they haven't been able to do, however, is dress themselves decently.

That's no longer a problem, though, thanks to today's release of update 19, which adds an ally customization option that enables players to share their wardrobes with their digital pals. Everything but power armor and weapons can be applied to allies through a new "customize" option that will now appear when interacting with them. It's strictly cosmetic, so no bonuses or buffs will be conferred, and if you scrap your ally station they'll revert to their default outfits. They'll also be wearing their default duds in any instances they appear in with you.

The update also adds new Hunt for the Treasure Hunter limited-time event on May 21, in which you'll hunt down Mole Miners and claim their riches for yourself, and the Fasnacht Parade, which kicks off on May 25. There's also limited-time challenges in Nuclear Winter, with new cosmetic rewards available from May 19 to June 11, and backpacks (including small backpacks) can now be customized with skins as well.

Fallout 76 update 19 also makes the requisite pile of bug fixes, which you can check out below. For the record, this is not the update that will a season pass to the game—that's update 20, coming later this summer

Art and animation:

  • Animations: Dying while playing an instrument no longer causes the instrument to become invisible after respawning.
  • Animations: Fixed an issue that could cause the Overseer to slide out of her chair before standing.
  • Animations: Fixed a rare issue that could cause the player to fall through the world during character creation.
  • Lighting: Optimized the lighting inside the Overseer’s house and The Wayward to address performance issues.
  • Textures: The Clandestine Gauss Pistol skin now appears correct when applied to the Drum Magazine mod.

C.A.M.P. and Workshops

  • Allies: No longer sometimes attack the player’s other C.A.M.P. objects and Turrets.
  • Build: Moving C.A.M.P. locations now correctly closes the Build Menu for teammates who had it open while in the original build area.
  • Collectron Station: The Communist Collectron will now find Propaganda Flyers less often while scavenging.
  • Display Cases: Assigning an item to a Display Case no longer sometimes prevents the player from crafting other items of that same type.
  • Exploit: Addressed a duplication exploit related to C.A.M.P. objects.
  • Exploit: Addressed an C.A.M.P. budget exploit.
  • Lights: Bulb Lights no longer consume more C.A.M.P. budget than intended.
  • Lights: The Klaxon Wall Light can no longer be turned on if it is not connected to a power source.
  • Locks: Locked objects in players’ C.A.M.P.s now better indicate to players who do not own them that they will become Wanted if they pick the lock.
  • Trees: Can now be placed on a wider variety of terrain types.
  • Turrets: Addressed an issue that could cause C.A.M.P. Turrets to attack each other.
  • Workbenches: Players can now correctly use Workbenches immediately after an NPC has used them.
  • Workbenches: Exiting a Power Armor Station no longer sometimes causes the controls to temporarily lock up.


  • Stealth: Receiving Stealth from multiple sources at once, like the Escape Artist Perk Card, Stealth Boys, Chameleon Armor, etc. no longer causes enemies to instantly detect the player.
  • VATS: Changing the body part selection in VATS while using charging weapons, like a Bow or Gauss Weapon, no longer causes the next shot to hit the previously selected body part.


  • Blood Eagles: No longer sometimes drop weapons that have Nuclear Winter mods as loot.
  • Scorched: Fixed an issue causing more boss Scorched to spawn on top of Thunder Mountain Power Plant than intended.
  • Wendigo Colossus: Fixed an issue that could cause the Wendigo Colossus to suddenly stop taking damage.


  • Daily: Lou’s Mine, Foundation, and Crater now have locations that are considered sub-terranean for Challenges like “Level Up in Caves and Mines.”
  • Exploit: Addressed an exploit that could allow players to complete certain Tadpole and Possum Challenges repeatedly for rewards.
  • Social: The “Claim Different Workshops” Challenge no longer requires the Spruce Knob Workshop, and the number of Workshops needed to complete the Challenge has been reduced from 20 to 18.
  • World: The "Complete Different Daily Quests" now correctly appears in the World category after completing the “Complete an Event While in a Group” Challenge.


  • Armor: Secret Service Chest Armor can now be repaired beyond 100% condition using Perk Cards like Fix It Good.
  • Exploit: Addressed an Ammo exploit for weapons that use Fusion Cores as ammo.
  • Fusion Cores: Fixed several issues that could prevent weapons that use Fusion Cores as ammo, like the Gatling Laser, from firing correctly.
  • Gas Masks: Raider Skull Gas Masks now correctly remove other headwear when equipped.
  • Headwear: Fixed an issue that could prevent a character’s body from rendering when wearing the Communist Militant Hat.
  • Headwear: The Free Radicals Mask is no longer a legendary item, which is now consistent with all other headwear.
  • Jet Packs: Fixed an issue allowing Jet Pack Power Armor mods can now only be applied to the torso.
  • Outfits: Backpacks now correctly appear while wearing the Mountain Scout Outfit.
  • Power Armor: The Settler Vigilante paint no longer removes Rad Resistance from T-51 Power Armor.
  • Power Armor: Removed references to Vault 94 when crafting Strangler Heart Power Armor.
  • Power Armor: Fixed an issue that could cause another player to appear to be idle inside their Power Armor while they were actively using a Power Armor Station.
  • Underarmor: Corrected the name of the Plan to craft Secret Service Underarmor, and moved Secret Service Underarmor to the Underarmor category in the Armor Workbench.
  • Weapons: Gauss Shotgun mods now correctly require the Science Master I Perk in order to craft them.
  • Weapons: Commander Daguerre’s final quest now correctly awards a level 50 VATS Unknown Alien Blaster to characters over level 50.
  • Weapons: Gatling Guns now correctly display a fire rate of 20 in the Pip-Boy.


  • Allies: Speaking with Commander Daguerre immediately after Fast Traveling during her questline no longer sometimes prevents Emerson from visiting.
  • Dialogue: Exiting and quickly re-entering dialogue with an NPC should no longer result in a notification stating “This individual is busy.”
  • Frida Madani: No longer sometimes walks away during a conversation with a player.
  • Jide: No longer clips into the stairs in front of The Wayward.
  • Purveyor Murmrgh: Fixed an issue that could prevent players from interacting with the Purveyor in first-person view.
  • Random Encounters: The Settler that shoots at Opossums during a random encounter no longer always spawns at level 1.
  • Smiley: If a player has purchased all of Smiley’s Gold Bullion for the week, he will no longer continue to ask if they’re interested in buying more.

Performance and Stability

  • Server Stability: Fixed a number of issues that could result in a server crash during normal gameplay.
  • Server Stability: Fixed a stability issue caused by large stacks of inventory items.
  • Server Stability: Addressed a server crash that could occur when updating players’ quest targets.
  • Server Stability: Fixed a server crash that could occur while playing in a Private World.
  • Server Stability: Fixed an issue that could cause a server crash in Nuclear Winter.
  • Client Stability: Addressed an issue that could result in a client crash during normal gameplay.
  • Client Stability: Fixed a rare issue that could result in an infinite loading screen and a crash when loading into a world from the main menu.
  • Client Stability: Fixed a crash that could occur when opening a Perk Card Pack.
  • Client Stability: Fixed a crash that could occur on Xbox One when building in a C.A.M.P.

Quests and Events

  • All That Glitters: Fixed an issue that prevented the “Clear out the Security Forces” objective from completing correctly.
  • Ally Quests: Quest markers no longer fail to reappear after logging out and back in while in the middle of an Ally quest.
  • Ally Quests: Fixed an issue that could result in duplicate Ally quest items remaining in the world without quest markers after the player logged off.
  • Ally: Thicker Than Water: Fixed an issue that could prevent the player from receiving the Thicker Than Water quest after completing An Eagle Flies Free.
  • Ally: Narrow Escape: Beckett no longer appears in Rollins Labor Camp when the quest is not running.
  • Ally: Thicker Than Water: Animations: Beckett now correctly faces the player when speaking to them during scenes with The Claw.
  • Ally: Thicker than Water: Fixed an issue that could allow a player to enter Watoga Civic Center through a locked door.
  • Ally: Thicker than Water: Addressed an instancing issue that could occur when progressing this quest while on a team.
  • Ally: The Universe Conspires: Fixed an issue that could prevent Emerson from visiting and block progression when attempting to turn in the quest to Commander Daguerre.
  • An Ounce of Prevention: Moved the T-Type Fuse from Greg’s Mine Supply to the Charleston Trainyard so that it is easier to find.
  • Back on the Beat: Addressed an issue that could prevent this Public Event from starting.
  • Buried Treasure: Fixed an issue that could block progression after interacting with the intercom as the raiding party enters the security room.
  • Exploit: Addressed a reputation exploit affecting a conversation with Meg.
  • Exploit: Addressed an exploit that could allow players to complete the Vital Equipment daily quest multiple times per day.
  • From Russia With Lev: Fixed multiple discrepancies between Lev's subtitles and dialogue.
  • Fun and Games: Backing out of a conversation after asking Ra-Ra to enter the Power Armor room no longer causes her to become unresponsive.
  • Fun and Games: Ra-Ra no longer becomes unresponsive after destroying the Protectrons she spawns.
  • Fun and Games: The Sentry Bot in Grafton Steel Underground can no longer be damaged while it is still in the Fabricator, and will no longer exit the Fabricator early.
  • Fun and Games: Ra-Ra will no longer path to nearby Protectron corpses instead of entering the first vent.
  • Fun and Games: The “Follow Ra-Ra” objective no longer persists after finding and collecting Bunnabun.
  • Fun and Games: A terminal in Grafton Steel Underground that was previously unhackable can now be hacked correctly.
  • Heart of the Enemy: The lockpicking skill requirement for door between the Automated Research Program and the Reactor has been reduced from 1 to 0, so that the quest is easier to complete for players who are missing Lockpicking Perk Cards.
  • Overseer, Overseen: The Overseer will now exit combat and move toward the player when she is too far away.
  • Project Paradise: Fixed an issue that could sometimes prevent Project Paradise from completing after killing the Alpha Predator.
  • Random Encounters: Fixed an issue that prevented players from receiving loot during a random encounter with a Settler Apprentice after selecting Raider-themed dialogue options.
  • Safe for Work: Players are no longer required to pick the lock on the Medical Center crate to obtain Patrol Tape 04.
  • Secrets Revealed: Duchess no longer speaks her post-Vault 79 raid dialogue before the player has completed Secrets Revealed.
  • Secrets Revealed: After progressing the “Resolve the Situation with Johnny” objective, the player’s conversation with him will now end correctly.
  • Secrets Revealed: The Vault 79 elevator code objective now reappears correctly when returning to the elevator.
  • Secrets Revealed: Fixed an issue that could cause team members to be moved outside to Appalachia when the Team Leader entered the elevator to the Gold Operations Center.
  • Siding with Crater: Meg no longer forces the player into conversation if they back out before deciding whether to side with the Raiders.
  • Strange Bedfellows: Acquiring the Photo of Rosalynn’s Memorial prematurely no longer blocks progression during Strange Bedfellows.
  • Strange Bedfellows: Quest items obtained during Strange Bedfellows are now correctly removed after completing the quest.
  • Strange Bedfellows: Added a new objective directing players to complete the prerequisite quest Signal Strength before progressing to Strange Bedfellows.
  • Strength in Numbers: Polly’s head now correctly deals damage in VATS, and deals increased damage based on how many times it has been charged.
  • The Elusive Crane: Mort no longer appears to be standing idle during a scene with Roper in The Wayward.
  • The Elusive Crane: Fixed an issue that could cause the “Find Crane’s Treasure” objective to persist in the Pip-Boy’s quest description.
  • The Ol' Weston Shuffle: The Dud Explosive Collar is now correctly removed from character models after completing the quest.
  • The New Arrivals: The quest tracker no longer displays two “Talk to the Overseer” objectives under certain conditions.


  • Sound Effects: The Stanley skin for Grognak’s Axe no longer plays its sound effects twice when equipped or when switching between first and third-person view.
  • Sound Effects: Repeatedly entering and exiting a Gold Press Machine no longer causes it to play multiple overlapping sound effects.

User Interface

  • Controls: Opening the Pip-Boy while attempting to Fast Travel during combat no longer sometimes causes the controls to become unresponsive.
  • Crosshairs: Now correctly change to an open square when passing over placed items that the player can interact with or pick up.
  • Fanfare: Treasury Notes no longer play legendary item fanfare when removing them from the Stash.
  • Login: The password field is now cleared correctly after entering an incorrect password while attempting to link a account to Fallout 76.
  • Menus: Fixed several issues that could cause the Favorites menu to suddenly appear while Emotes menu was open.
  • Notifications: Equipping headwear by holding the action button no longer generates an error message stating “Unable to equip item.”
  • Pip-Boy: The item stats card no longer persists when switching to an empty tab in the Pip-Boy.
  • Press and Hold: Holding the action button to equip, learn, or consume an item in the world now works more consistently.
  • Quests: Daily quests the player has rejected in the Pip-Boy no longer automatically reappear after logging out and back in.
  • Quests: Fixed an issue causing placeholder text to appear when viewing Miscellaneous quests on the Map.
  • Quests: Reclamation Day no longer disappears from the completed section in the Pip-Boy’s Main Quests tab.
  • Sorting: The Spoil sorting option now correctly organizes Aid items by their remaining condition.
  • Tag for Search: The magnifying glass icon now appears correctly on Junk items in the world that contain components the player has tagged for search.
  • Trade: Players can now inspect items when trading with other players.
  • Vending Machines: Stacks of U.S. Government Supply Requisition Holotapes or Technical Data no longer sometimes disappear after being assigned to a Vending Machine.
  • Workbenches: Radio Vacuum Tube preview images no longer extend beyond the edge of screen in the Tinker's Workbench.


  • Cranberry Bog: The Wendigo Colossus no longer gets stuck in the trenches in Cranberry Bog.
  • Forest: The Wendigo Colossus no longer gets stuck on the guardrails in the road near Slocum’s Joe.
  • Forest: Fixed a terrain issue that could cause players to appear to float in front of Lacey and Isela outside Vault 76.
  • Savage Divide: The basement door in the Mountainside Bed & Breakfast no longer locks itself if the player leaves the area and returns.
  • Settlements: Yao Guai and Scorched no longer spawn in NPC settlements, like Crater, Foundation, or Big Bend Tunnel East.
  • Toxic Valley: Removed a non-functional hatch door from the Clarksburg Pharmacy.
  • NPCs: Corrected pathing issues for several NPCs that can be found in the world.

Nuclear Winter Bug Fixes

  • C.A.M.P.: Updated the lists of buildable and non-buildable Atomic Shop objects in Nuclear Winter.
  • C.A.M.P.: Removed a non-functional activator from the Scrapbox when it is built in Nuclear Winter.
  • Localization: Restored missing characters on the Nuclear Winter Map Voting screen in the Japanese version of the game.
  • Perk Packs: Removed Nuclear Winter Perk Card Packs from Adventure Mode quests that were awarding them as currency.
Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.