Halo Infinite issues fixed on Steam Deck with new Windows drivers

Steam Deck with Windows logo
(Image credit: Valve, Future)

New Windows APU drivers for the Steam deck just dropped, and they aim to rectify issues that some users were running into with Halo Infinite and a handful of other unspecified games. Halo is actually quite an important game for the Steam Deck to run well on Windows, as it's not supported natively on Valve's own SteamOS due to anti-cheat.

One of the main draws of booting your Steam Deck into Windows, rather than its own Steam OS, is to play games that otherwise aren't supported on the system. Most of Microsoft's major titles, including Halo and Gears, aren't supported on the Steam Deck due to anti-cheat limitations, and the same goes for Destiny 2.

There's a chance these games may never be updated to run on the Steam Deck's Linux-powered OS. That means you will need to install Windows on your device or dual-boot, though that's not yet supported (it's coming with SteamOS 3.0's full release).

So if you fancy making the switch to Windows, then make sure you have the most up-to-date drivers. There are no release notes for the new and improved Windows APU drivers, but Valve's Lawrence Yang has mentioned these are intended to solve some issues with Halo Infinite and "other titles that regressed recently".

You can download the new Steam Deck Windows drivers over on the official Steam driver page.

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Valve has also released new audio drivers, which may help smooth out any sound issues present on the OS. These can be tricky drivers to get right—audio drivers for Windows were some of the last to arrive on the handheld console—so best update these for the optimal handheld gaming experience.

Windows 11 isn't the smoothest of operators on the compact gaming PC, nor does it yield as good results as SteamOS 3.0 in most situations. Nevertheless, the option is there for owners of the device, and you've got to love that about the Steam Deck.

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Jacob Ridley
Senior Hardware Editor

Jacob earned his first byline writing for his own tech blog. From there, he graduated to professionally breaking things as hardware writer at PCGamesN, and would go on to run the team as hardware editor. Since then he's joined PC Gamer's top staff as senior hardware editor, where he spends his days reporting on the latest developments in the technology and gaming industries and testing the newest PC components.