Ys 8: Lacrimosa of Dana update includes major enhancements and 'experimental' co-op mode

(Image credit: NIS America)

Ys VIII: Lacrimosa of Dana came to PC in April 2018, but despite a multi-month delay leading up to that release it was in rough shape when it arrived. Several quick patches followed to smooth out the worst of the problems, tapering off in June of that year, and the "mostly positive" user reviews on Steam suggests that the worst of the issues have been addressed.

Today a major new update went live, courtesy of Peter "Durante" Thoman, and this one promises to go a lot farther than the others, with improvements to graphics, performance, and overall stability, plus the addition of an experimental two-player co-op mode. It sounds a little limited—there must be two or more characters in the party in order for the second player to join, spirit points are shared, the second player will not benefit from "AI cheats" like AI-controlled characters do, and there will only be limited support for troubleshooting because none of this is officially supported—but it's a way to enjoy the game with a bud that we didn't have previously.

The new Ys 8: Lacrimosa of Dana update is live now. It's also on sale on Steam for half price—$30/£22.50/€27.50—until January 20. The full changelog is below.

Graphics/Performance:

  • Arbitrary main rendering resolution enabled
  • Improved frame-pacing and animation sync accuracy at all framerates
  • Improved menu opening/closing behavior
  • Character and enemy animations now correctly timed at 100+ FPS
  • Support for high-refresh monitors and >60 Hz V-sync
  • Replaced ineffective anti-aliasing blur filter with high-quality screenspace AA
  • Bloom, refraction, and glare post-processing effects now scale with resolution
  • Minimap rendering resolution now adapts to rendering resolution, preventing pixelated map at high resolution
  • Greatly improved quality of menu backgrounds (replacing low-res screen capture)
  • Improved standard shadow filtering without performance loss, plus two new, higher quality filter options
  • Added option for rendering additional environment shadows
  • Added supersampling/subsampling option (which also affects secondary 3D rendering)
  • Improved shadow rendering performance by preventing unnecessary memory traffic
  • Fixed animation speed of HUD elements at >30 FPS (e.g. full health bar)
  • Improved the quality of volumetric lighting
  • Implemented HBAO+ ambient occlusion as alternative higher-quality SSAO option
  • Added a draw distance setting which applies to grass/clutter, monsters and NPCs
  • Implemented anisotropic filtering setting
  • Added high-quality texture pack (generated from original sources, partially with AI upsampling, and full mipmaps)
  • Character poses in the equip menu now update at >30 FPS

Input/UI:

  • Improved camera mouse controls, replacing joystick emulation with direct 1:1 control
  • Movement keys are now individually bindable
  • Added keybinding for walking (slow movement) with keyboard/mouse controls
  • Changed default bindings to fit common usage by PC gamers

Stability:

  • Fixed multiple video memory leaks
  • Fixed potential crash when switching between languages
  • Switched to 64-bit build to prevent address space fragmentation issues in long sessions
  • Improved render thread synchronization to prevent specific types of race condition crashes
  • Removed superfluous asset encryption

Miscellaneous:

  • Fixed unlocking of some achievements when playing with mouse/keyboard controls
  • Fixed several typos and dialogue/text issues throughout the game
  • Fixed slightly-too-low cloud save limit when using a very large number of saves

Co-op mode:

  • Need to supply two Xinput controllers
  • You must have 2 or more characters in the party in order for the second player to join the game.
  • SP is shared
  • Second player does not receive the “AI cheats” (ie. AI controlled characters only take half damage, whereas second player in co-op mode will take the full amount of damage.)
  • Not officially supported and limited support will be available for troubleshooting

To enable co-op mode:

  • Open Steam libraries through the Steam client
  • Right-click on Ys VIII: Lacrimosa of DANA, and click “Properties”
  • Click “Set Launch Options”
  • Input “--coop” into the parameter and click “OK.”
  • Launch the game
  • Press “Start” on the second controller to enable second player

(Image credit: NIS America)

(Image credit: NIS America)

(Image credit: NIS America)

(Image credit: NIS America)
Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.