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Whoops: Steam accidentally pulled Rockstar's games from sale earlier today

Arthur Morgan on horseback
(Image credit: Rockstar)
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There was a brief burst of excitement and confusion earlier today after a large number of Rockstar games, including Grand Theft Auto 5, Red Dead Redemption 2, LA Noire, Max Payne 3, and Bully, were "retired" from Steam, meaning that they were no longer available for purchase on the storefront. Fortunately, it turned out to be a mistake, and everything came back—including, for a very short period of time, one game that wasn't supposed to.

The big blowout was logged on SteamDB (opens in new tab), which tracks just about everything that happens on Steam. Not that many years ago, this sequence of database changes likely would've been interpreted as a technical problem right away, but the proliferation of non-Steam storefronts, including Rockstar's own launcher and the Epic Games Store (which, you'll recall, had a brief semi-exclusive on RDR2 when it came to PC in 2019) made us momentarily consider the possibility that Rockstar was making a big move aimed at establishing its own storefront as a standalone player.

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Rockstar games on SteamDB

They're gone! (Image credit: SteamDB)
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Rockstar games on SteamDB

They're back! (Image credit: SteamDB)

Within 30 minutes of their removal, however, all of the games were "unretired" and back on sale. Sources at the companies tell PC Gamer that the whole thing was accidental. 

While fixing the error, another accident occurred: Midnight Club 2 (opens in new tab), the most excellent 2003 street racing game that was delisted from Steam in early 2018 (reportedly due to expiring soundtrack licenses), was put back on sale along with everything else.

Despite pretty obviously being unintentional, I unrealistically hoped that Rockstar would let it slide. Alas, it was not to be: About an hour after it went back on sale, it was taken down again. The good news is that it looks like at least a few people were able to grab it before it was taken down. According to Steamcharts (opens in new tab), Midnight Club 2's peak concurrent player count climbed to 40 today, the highest it's been since August 2017.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.