Skip to main content
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • Software
    • Movies & TV
    • Codes
    • Coupons
    • Magazine
    • Newsletter
    • Affiliate links
    • Meet the team
    • Community guidelines
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$1
Subscribe now
Don't miss these
The Vault Dweller from Fallout 4 standing in front of mountains from The Elder Scrolls 6
The Elder Scrolls Bethesda's former Elder Scrolls loremaster won't tell us where The Elder Scrolls 6 is set, but the team originally agreed on it way back in the Fallout 4 days
Eder and Pallegina from Pillars of Eternity looking heroic with mountains and dragon in the background
RPG Instead of difficulty, Obsidian designer Josh Sawyer thinks in terms of 3 RPG player archetypes: 'What are they trying to get out of this game?'
Nick Valentine
Fallout Fallout 4 feels like a brand new game now that it's forcing me to take naps, drink plenty of water, and not save scum
The creepiest guy leans in front of an NPC mid-conversation in Starfield.
The Elder Scrolls Skyrim's co-lead designer says Starfield's main problem is that it never fully cohered as a game: 'It was a releasable game, but it wasn't the best'
A mage wearing purple robes and a bone headdress stands on a mountain. A ruined castle crouches in the background.
RPG The best Elder Scrolls game that isn't an Elder Scrolls game is getting a big patch in February and free DLC in March
Arc Raiders extraction characters
Games The best PC games to play right now
PC Gamer's Game of the Year 2025
Games PC Gamer's Game of the Year Awards 2025
Morrowind
RPG Skyrim's design lead says if you play Morrowind today, you will 'cringe': 'The reality of playing Morrowind would not stand the test of time'
Skyrim warrior performing shout
The Elder Scrolls Bethesda's former Elder Scrolls loremaster on why he left, Starfield's 'communication breakdowns', and how he wanted The Elder Scrolls 6 'to be The Empire Strikes Back'
A grinning Henry and Capon ride proud-looking steeds.
RPG The best RPGs on PC
Fallout New Vegas Yes Man uploaded to computer mainframe
Fallout A Steam glitch convinced some Fallout fans a New Vegas remaster was imminent, only to have the rug yanked out from under them: 'Slowly turning into r/HalfLife'
Best open world games - A warrior on horseback looking at the Scadutree in Elden Ring
Games The best open world games
Fallout: New Vegas
Fallout The best mods for Fallout: New Vegas
Fallout: New Vegas key art of the ranger
Fallout How to have the best Fallout New Vegas experience today
The Elder Scrolls 6 teaser trailer - the stylized logo "The Elder Scrolls VI" over a sweeping landscape of mountains and arid plains.
The Elder Scrolls The Elder Scrolls 6: All the key details about Bethesda's return to Tamriel
Popular
  • CES 2026
  • GOTY Awards
  • Best PC gear
  • Arc Raiders
  • PC Gamer Quizzes!
  1. Games
  2. RPG
  3. The Elder Scrolls

What we want from The Elder Scrolls VI

Features
By Leif Johnson published 10 February 2014

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

What we want from The Elder Scrolls VI

What we want from The Elder Scrolls VI

The Elder Scrolls Online may be getting all of the attention right now, but for many of us, the soul of the series will always be Bethesda's sprawling, open-world single-player games. It seems likely that we'll see a new Fallout before we see a new numbered titled in the beloved fantasy RPG series, but that doesn't mean we can't start to dream, right? We've seen the series make dramatic leaps over the last decade, to the point that the textures and environments we once fawned over in Oblivion now seem laughably out of date compared to the snowcapped peaks of Skyrim, and enough time has passed to allow for better, bigger roleplaying experiences. But can the next installment deliver? Photo: Schastny Sergey

Page 1 of 10
Page 1 of 10
Varied Environments

Varied Environments

Skyrim, Oblivion, and Morrowind were all big, but there's no reason why Bethesda can't aim higher, particularly in light of the advances in both PC and console technology over the last couple of years. Skyrim, for instance, covered almost the entire gamut of northern climate conditions, but for many players, even the forests of Falkreath and the icy expanses along the Sea of Ghosts weren't enough to dispel the notion that each new locale was but a variation on a theme. The next Elder Scrolls game should thus not only be huge, but it should also present contrasts we've heretofore never seen in the series. Consider, for instance, the possibilities inherent in an Elder Scrolls game that focused on not one but two regions, particularly ones with such divergent landscapes as the woods of Valenwood and the deserts of neighboring Elsweyr. And if the two zones were in conflict? Now we're getting somewhere. Photo: Jonas De Ro

Page 2 of 10
Page 2 of 10
Cooperative Play

Cooperative Play

The Elder Scrolls Online grew out of a persistent desire for a cooperative mode in an Elder Scrolls game, but it may push the concept too far. The series seems at its best when it pits you against the entirety of the world it creates—thus abandoning chat logs filled with snide remarks about politics and World of Warcraft in favor of becoming a part of the world. Dumping a bunch of real people into Tamriel, paradoxically, spoils some of the series' best qualities. And that's why a multiplayer mode should be limited to two players. It would capture that two-adventurer dynamic that worked so well for Skyrim, and it would allow for key decisions that affect the storyline and landscape to unfold in such a way that will always be alien to an MMORPG. At the very least, a real person is far less likely to bungle stealth attacks in dungeons than the NPC companions. Photo: Christopher Livingston (PC Gamer)

Page 3 of 10
Page 3 of 10
Improved AI

Improved AI

Which bring us to the need for improved artificial intelligence for the NPCs. This extends not only to followers, but also to the other inhabitants of the world as there's rarely a sense that they're truly aware of your existence. Playing as an assassin probably delivers the most hilarious moments in this regard, such as when you send an arrow flying through the heart (or, dare I say, the knee) of an unsuspecting bandit, only to see his presumed lifetime friend stand over the body and declare, "It must have been my imagination." The next time around, NPCs should leave their guards up in such cases. Even if they don't band together and hunt you down (which would be realistic, but—erm—tough to solo), they should at least refrain from sitting back down and picking up where they left off in The Lusty Argonian Maid. Over my dead body, indeed.

Page 4 of 10
Page 4 of 10
Improved Morality and Consequences

Improved Morality and Consequences

And if they see you, what then? The Elder Scrolls series generally does a wonderful job of conveying the sense of a living world when you're just ambling through town or trying to figure out what foxes say as they trot through the woods, but it's less effective when you actually interact with folks. Kill a shopkeeper? Assassinate influentual citizens for the Dark Brotherhood? No problem! Just plunk down a few gold coins and you're off the hook. One has to wonder why all those bandits roaming the countryside haven't done the same. Actions should mean something; they often don't under the current design. Few things disappointed me about Skyrim so much as the way bandits would sometimes say, "I yield," only to continue attacking when you let them live. What if that thief met up with you later and gave you a gift? What if you bought from a poor hunter poaching on the lake, leading her to "tell" her friends about you and letting you have free access to bedrolls at their camps? And that's but the beginning of the possibilities. Photo: Jowain92

Page 5 of 10
Page 5 of 10
Interactive NPC Travel

Interactive NPC Travel

Some of the finest "quality of life" changes wouldn't even be that hard to implement under the current design. Take travel. Even now, I still recall how disappointed I felt in 2002 upon realizing that the silt striders of Morrowind did nothing apart from look like giant plastic fleas. Imagine my sadness, then, when I realized that the simpler carriages in Skyrim performed much the same way. (It didn't help that the drivers' voices were usually cut off by the loading screens.) Why not let us see these long travels between cities? Enjoying the environs from a leisurely taxi ride worked wonders for Grand Theft Auto—and for our console cousins with carriages in Red Dead Redemption—and there's no reason we we can't see it in one of the finest open world series of all time. Photo: Max Nikolaev

Page 6 of 10
Page 6 of 10
Survival and Hardcore Modes

Survival and Hardcore Modes

Much as with travel, it would only take a small push to make the need for survival more important, Take the many NPC fisherman and hunters abound in Skyrim. They're everywhere, but the game itself only lets you partake in simple, forgettable forms of these activities. But what if hunting, fishing, or even swiping sweet rolls were necessary to keep you fit and healthy? It could work, particularly if Bethesda limits it to a toggled mode before the creation of a new game. The popularity of "survivalist" mods such as Frostfall demonstrates that a healthy niche demand for such hardcore sensibilities already exists, and for Skyrim in particular, it'd require only the tweaking of certain systems already in the game. The possibilities for such survivalist experiences in the deserts of Elsweyr or the forests of Valenwood are staggeringly promising.

Page 7 of 10
Page 7 of 10
The Return of Spellmaking

The Return of Spellmaking

Skyrim may have rendered the actual act of firing off spells more exciting by letting us dual cast them, but it robbed the series of Oblivion's pleasures of experimenting with and crafting the spells of our choosing. Bethesda's reasons for this removal partially spring from the godly nuke spells players could create, but such excesses could curbed by limiting the force of the spells based on a player's rank or aptitude within a particular school of magic. As it is, magic in Skyrim paled in comparison to its melee counterparts at the higher levels, and a single sword swipe could kill that which dual fireball blasts would only singe. With a smart reimplementation of custom spells, both schools of combat could achieve something approaching parity.

Page 8 of 10
Page 8 of 10
Destruction!

Destruction!

EverQuest Next may be an MMORPG, but it reminds us that we need not limit destruction in open world games to scripted phases. The Elder Scrolls series has always delivered the illusion of mutability through its interactive household items and weapons, but the new technology could allow for the irreversible destruction of fortresses or—in the hypothetical case of Valenwood—large swaths of trees. Not interactive enough? They could even give us the ability to repair.

Page 9 of 10
Page 9 of 10
An Optimal PC Experience

An Optimal PC Experience

Looking over the wide range of mods available on Nexus and Steam Workshop, it seems foolish to argue that Bethesda gave PC users and inferior experience with Skyrim when compared to their console counterparts. But, admittedly, sometimes it feels like an afterthought. The inventory and menu systems seemed better suited to a gamepad, and indeed, many players found using a gamepad for the PC version to be far more rewarding than a mouse and a keyboard. What we're hoping for is a balance of the two styles. We're not asking Bethesda to ditch the gamepad friendly approach entirely, but we do ask that there be better systems in place for those of us who want to play an Elder Scrolls game with keyboard and mouse without having to install "correcting" mods. Have your own ideas about what should come next for the Elder Scrolls series? Let us know in the comments!

Page 10 of 10
Page 10 of 10
PRODUCTS
Elder Scrolls Elder Scrolls Online The Elder Scrolls V: Skyrim
Leif Johnson
Share by:
  • Facebook
  • X
  • Whatsapp
  • Reddit
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Read more
Skyrim warrior performing shout
Bethesda's former Elder Scrolls loremaster on why he left, Starfield's 'communication breakdowns', and how he wanted The Elder Scrolls 6 'to be The Empire Strikes Back'
 
 
Sitting on a cart
Skyrim's co-lead designer was building real-time horse and cart travel and a dynamic civil war: 'We were pretty disappointed that didn't ship'
 
 
A grinning Henry and Capon ride proud-looking steeds.
The best RPGs on PC
 
 
The Elder Scrolls 6 teaser trailer - the stylized logo "The Elder Scrolls VI" over a sweeping landscape of mountains and arid plains.
The Elder Scrolls 6: All the key details about Bethesda's return to Tamriel
 
 
A British bulldog in a bowler, chomping a cigar
Fallout mega-mod maker hopes Bethesda upgrades or ditches its venerable Creation Engine soon: 'Start adding things like drivable cars, maybe even metro systems like what we built'
 
 
The Vault Dweller from Fallout 4 standing in front of mountains from The Elder Scrolls 6
Bethesda's former Elder Scrolls loremaster won't tell us where The Elder Scrolls 6 is set, but the team originally agreed on it way back in the Fallout 4 days
 
 
Latest in The Elder Scrolls
An NPC stands in front of a door, A-posing and lit up in the Before shot, posed normally and in shadow After
I didn't even know I was bothered by how bad Skyrim's NPCs look during the split second they're opening doors, and now a modder's pointed it out the mod to fix it has become essential
 
 
The Vault Dweller from Fallout 4 standing in front of mountains from The Elder Scrolls 6
Bethesda's former Elder Scrolls loremaster won't tell us where The Elder Scrolls 6 is set, but the team originally agreed on it way back in the Fallout 4 days
 
 
The creepiest guy leans in front of an NPC mid-conversation in Starfield.
Skyrim's co-lead designer says Starfield's main problem is that it never fully cohered as a game: 'It was a releasable game, but it wasn't the best'
 
 
Sitting on a cart
Skyrim's co-lead designer was building real-time horse and cart travel and a dynamic civil war: 'We were pretty disappointed that didn't ship'
 
 
The only setting preview the Elder Scrolls 6 2018 trailer offers, showing mountains and crumbling ruins in the distance
Former Bethesda lead says The Elder Scrolls 6 got announced so early because the studio had to make sure 'people were not just pissed at us' for revealing Starfield instead
 
 
Skyrim warrior performing shout
Bethesda's former Elder Scrolls loremaster on why he left, Starfield's 'communication breakdowns', and how he wanted The Elder Scrolls 6 'to be The Empire Strikes Back'
 
 
Latest in Features
A screenshot from Don't Stop, Girlypop! showing a translucent human figure suspended in mid air
Five new Steam games you probably missed (February 2, 2026)
 
 
Civilization 7 screenshot
Moroccan pirate queen Sayyida al-Hurra was largely omitted from history books, but now she's in Civilization 7 thanks to a professor's curiosity and years of research
 
 
Project Genie screenshot showing a pink balloon animal walking toward a cabin among a field of wildflowers.
Google's new AI 'world model' has seemingly spooked videogame investors, but it's hard to know what it will actually lead to
 
 
Markiplier in a sub
I watched Markiplier play Iron Lung for 45 minutes before watching Markiplier star in the Iron Lung movie for 2+ hours. Which was better?
 
 
Close up of caucasian face with headband and blue eyes, pixellated
I've already put 10 hours into this upcoming RPG's demo because it has the best combat I've seen outside a FromSoft game
 
 
Creature Kitchen
February is surprisingly light on cozy game launches but we're looking forward to these chill picks you shouldn't miss
 
 
  1. Two of the best PC cases with the PC Gamer Recommended badge in the top right.
    1
    The best fish tank PC case in 2026: I've tested heaps of stylish chassis but only a few have earned my recommendation
  2. 2
    Best Hall effect keyboards in 2026: the fastest, most customizable keyboards for competitive gaming
  3. 3
    Best PCIe 5.0 SSD for gaming in 2026: the only Gen 5 drives I will allow in my PC
  4. 4
    Best graphics cards in 2026: I've tested pretty much every AMD and Nvidia GPU of the past 20 years and these are today's top cards
  5. 5
    Best gaming chair in 2026: I've tested a ton of gaming chairs and these are the seats I'd suggest for any PC gamer
  1. The Earth as seen from space
    1
    Terra Invicta review
  2. 2
    Cairn review: A gripping 'strand-game' about the limits of the body
  3. 3
    Code Vein 2 review: a breezy hack-and-slash in soulslike clothing
  4. 4
    AMD Ryzen 7 9850X3D CPU review
  5. 5
    DXRacer Martian XL gaming chair review

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...