Skip to main content
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • PC Gamer Clips
    • Software
    • Codes
    • Coupons
    • Movies & TV
    • Magazine
    • Newsletter
    • Affiliate links
    • Meet the team
    • Community guidelines
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$1
Subscribe now
Don't miss these
Close up of caucasian face with headband and blue eyes, pixellated
RPG 'We lost things such as physics in games:' The dev behind my most anticipated RPG thinks players are craving more interactive games, not just 'moving around in a static 3D environment'
Fallout 76 - a player in a vault suit gives a thumbs up
Fallout Fallout's original creators say that Fallout 3 and 4 aren't quite what they would've done, but 'sales say people love what they did'
An archer lines up a shot at a dragon
The Elder Scrolls I thought I was finally free from stealth-focused Skyrim builds, then someone modded in the ability to hide in bushes
The Elder Scrolls VI
RPG 'Bethesda's in the bad position of having expectations being so high they cannot be met': Skyrim design lead reckons it might be hard for The Elder Scrolls 6 to live up to the ever-increasing fervor
A grinning Henry and Capon ride proud-looking steeds.
RPG The best RPGs on PC
Key art of the videogame Lunacid, showing a pale, long haired knight in purple armor contemplating a purple, flaming sword surrounded by the different phases of the moon.
RPG The best King's Field-likes on PC
PC Gamer's Game of the Year 2025
Games PC Gamer's Game of the Year Awards 2025
Nick Valentine
Fallout Fallout 4 feels like a brand new game now that it's forcing me to take naps, drink plenty of water, and not save scum
The Elder Scrolls 6 teaser trailer - the stylized logo "The Elder Scrolls VI" over a sweeping landscape of mountains and arid plains.
The Elder Scrolls The Elder Scrolls 6: All the key details about Bethesda's return to Tamriel
Fallout 76 guy drinking beer
Fallout Fallout 76's design director is still defending its original absence of NPCs: 'At the beginning, we wanted it all to be player-driven'
Best open world games - A warrior on horseback looking at the Scadutree in Elden Ring
Games The best open world games
Fallout: New Vegas
Fallout The best mods for Fallout: New Vegas
Aela the Huntress overhauled by the BloodMoon mod
RPG The best Skyrim Special Edition mods
Baldur's Gate 3 Act 3
RPG I'm the biggest Baldur's Gate 3 fan, but the HBO TV show is filling me with dread
Fallout: New Vegas key art of the ranger
Fallout How to have the best Fallout New Vegas experience today
Popular
  • NEW: PC Gamer Clips!
  • Arc Raiders
  • Best PC gear
  • Fallout
  • Game Quizzes
  1. Games
  2. RPG
  3. The Elder Scrolls

What we want from The Elder Scrolls VI

Features
By Leif Johnson published 10 February 2014

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

What we want from The Elder Scrolls VI

What we want from The Elder Scrolls VI

The Elder Scrolls Online may be getting all of the attention right now, but for many of us, the soul of the series will always be Bethesda's sprawling, open-world single-player games. It seems likely that we'll see a new Fallout before we see a new numbered titled in the beloved fantasy RPG series, but that doesn't mean we can't start to dream, right? We've seen the series make dramatic leaps over the last decade, to the point that the textures and environments we once fawned over in Oblivion now seem laughably out of date compared to the snowcapped peaks of Skyrim, and enough time has passed to allow for better, bigger roleplaying experiences. But can the next installment deliver? Photo: Schastny Sergey

Page 1 of 10
Page 1 of 10
Varied Environments

Varied Environments

Skyrim, Oblivion, and Morrowind were all big, but there's no reason why Bethesda can't aim higher, particularly in light of the advances in both PC and console technology over the last couple of years. Skyrim, for instance, covered almost the entire gamut of northern climate conditions, but for many players, even the forests of Falkreath and the icy expanses along the Sea of Ghosts weren't enough to dispel the notion that each new locale was but a variation on a theme. The next Elder Scrolls game should thus not only be huge, but it should also present contrasts we've heretofore never seen in the series. Consider, for instance, the possibilities inherent in an Elder Scrolls game that focused on not one but two regions, particularly ones with such divergent landscapes as the woods of Valenwood and the deserts of neighboring Elsweyr. And if the two zones were in conflict? Now we're getting somewhere. Photo: Jonas De Ro

Page 2 of 10
Page 2 of 10
Cooperative Play

Cooperative Play

The Elder Scrolls Online grew out of a persistent desire for a cooperative mode in an Elder Scrolls game, but it may push the concept too far. The series seems at its best when it pits you against the entirety of the world it creates—thus abandoning chat logs filled with snide remarks about politics and World of Warcraft in favor of becoming a part of the world. Dumping a bunch of real people into Tamriel, paradoxically, spoils some of the series' best qualities. And that's why a multiplayer mode should be limited to two players. It would capture that two-adventurer dynamic that worked so well for Skyrim, and it would allow for key decisions that affect the storyline and landscape to unfold in such a way that will always be alien to an MMORPG. At the very least, a real person is far less likely to bungle stealth attacks in dungeons than the NPC companions. Photo: Christopher Livingston (PC Gamer)

Page 3 of 10
Page 3 of 10
Improved AI

Improved AI

Which bring us to the need for improved artificial intelligence for the NPCs. This extends not only to followers, but also to the other inhabitants of the world as there's rarely a sense that they're truly aware of your existence. Playing as an assassin probably delivers the most hilarious moments in this regard, such as when you send an arrow flying through the heart (or, dare I say, the knee) of an unsuspecting bandit, only to see his presumed lifetime friend stand over the body and declare, "It must have been my imagination." The next time around, NPCs should leave their guards up in such cases. Even if they don't band together and hunt you down (which would be realistic, but—erm—tough to solo), they should at least refrain from sitting back down and picking up where they left off in The Lusty Argonian Maid. Over my dead body, indeed.

Page 4 of 10
Page 4 of 10
Improved Morality and Consequences

Improved Morality and Consequences

And if they see you, what then? The Elder Scrolls series generally does a wonderful job of conveying the sense of a living world when you're just ambling through town or trying to figure out what foxes say as they trot through the woods, but it's less effective when you actually interact with folks. Kill a shopkeeper? Assassinate influentual citizens for the Dark Brotherhood? No problem! Just plunk down a few gold coins and you're off the hook. One has to wonder why all those bandits roaming the countryside haven't done the same. Actions should mean something; they often don't under the current design. Few things disappointed me about Skyrim so much as the way bandits would sometimes say, "I yield," only to continue attacking when you let them live. What if that thief met up with you later and gave you a gift? What if you bought from a poor hunter poaching on the lake, leading her to "tell" her friends about you and letting you have free access to bedrolls at their camps? And that's but the beginning of the possibilities. Photo: Jowain92

Page 5 of 10
Page 5 of 10
Interactive NPC Travel

Interactive NPC Travel

Some of the finest "quality of life" changes wouldn't even be that hard to implement under the current design. Take travel. Even now, I still recall how disappointed I felt in 2002 upon realizing that the silt striders of Morrowind did nothing apart from look like giant plastic fleas. Imagine my sadness, then, when I realized that the simpler carriages in Skyrim performed much the same way. (It didn't help that the drivers' voices were usually cut off by the loading screens.) Why not let us see these long travels between cities? Enjoying the environs from a leisurely taxi ride worked wonders for Grand Theft Auto—and for our console cousins with carriages in Red Dead Redemption—and there's no reason we we can't see it in one of the finest open world series of all time. Photo: Max Nikolaev

Page 6 of 10
Page 6 of 10
Survival and Hardcore Modes

Survival and Hardcore Modes

Much as with travel, it would only take a small push to make the need for survival more important, Take the many NPC fisherman and hunters abound in Skyrim. They're everywhere, but the game itself only lets you partake in simple, forgettable forms of these activities. But what if hunting, fishing, or even swiping sweet rolls were necessary to keep you fit and healthy? It could work, particularly if Bethesda limits it to a toggled mode before the creation of a new game. The popularity of "survivalist" mods such as Frostfall demonstrates that a healthy niche demand for such hardcore sensibilities already exists, and for Skyrim in particular, it'd require only the tweaking of certain systems already in the game. The possibilities for such survivalist experiences in the deserts of Elsweyr or the forests of Valenwood are staggeringly promising.

Page 7 of 10
Page 7 of 10
The Return of Spellmaking

The Return of Spellmaking

Skyrim may have rendered the actual act of firing off spells more exciting by letting us dual cast them, but it robbed the series of Oblivion's pleasures of experimenting with and crafting the spells of our choosing. Bethesda's reasons for this removal partially spring from the godly nuke spells players could create, but such excesses could curbed by limiting the force of the spells based on a player's rank or aptitude within a particular school of magic. As it is, magic in Skyrim paled in comparison to its melee counterparts at the higher levels, and a single sword swipe could kill that which dual fireball blasts would only singe. With a smart reimplementation of custom spells, both schools of combat could achieve something approaching parity.

Page 8 of 10
Page 8 of 10
Destruction!

Destruction!

EverQuest Next may be an MMORPG, but it reminds us that we need not limit destruction in open world games to scripted phases. The Elder Scrolls series has always delivered the illusion of mutability through its interactive household items and weapons, but the new technology could allow for the irreversible destruction of fortresses or—in the hypothetical case of Valenwood—large swaths of trees. Not interactive enough? They could even give us the ability to repair.

Page 9 of 10
Page 9 of 10
An Optimal PC Experience

An Optimal PC Experience

Looking over the wide range of mods available on Nexus and Steam Workshop, it seems foolish to argue that Bethesda gave PC users and inferior experience with Skyrim when compared to their console counterparts. But, admittedly, sometimes it feels like an afterthought. The inventory and menu systems seemed better suited to a gamepad, and indeed, many players found using a gamepad for the PC version to be far more rewarding than a mouse and a keyboard. What we're hoping for is a balance of the two styles. We're not asking Bethesda to ditch the gamepad friendly approach entirely, but we do ask that there be better systems in place for those of us who want to play an Elder Scrolls game with keyboard and mouse without having to install "correcting" mods. Have your own ideas about what should come next for the Elder Scrolls series? Let us know in the comments!

Page 10 of 10
Page 10 of 10
PRODUCTS
Elder Scrolls Elder Scrolls Online The Elder Scrolls V: Skyrim
Leif Johnson
  • Facebook
  • X
  • Whatsapp
  • Reddit
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
PC Gamer
Get the PC Gamer Newsletter

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter
Read more
The Elder Scrolls VI
Skyrim lead designer says the next Elder Scrolls should look at how Baldur’s Gate 3 made things ‘meaningful,’ because ‘the gaming community has spoken’
 
 
Skyrim warrior performing shout
Bethesda's former Elder Scrolls loremaster on why he left, Starfield's 'communication breakdowns', and how he wanted The Elder Scrolls 6 'to be The Empire Strikes Back'
 
 
The Elder Scrolls VI
'Bethesda's in the bad position of having expectations being so high they cannot be met': Skyrim design lead reckons it might be hard for The Elder Scrolls 6 to live up to the ever-increasing fervor
 
 
The Dragonborn looking up and shouting
Bethesda veteran says less RPG complexity in the Elder Scrolls series is good, actually: 'We got rid of attributes in Skyrim and you know who complained? Almost nobody'
 
 
Dagoth Ur, the final boss of Morrowind, stands with hands on hips.
Larian publishing chief wades into the fray, says Morrowind updated with a modern combat system 'would sell like f**king hotcakes'
 
 
Sitting on a cart
Skyrim's co-lead designer was building real-time horse and cart travel and a dynamic civil war: 'We were pretty disappointed that didn't ship'
 
 
Latest in The Elder Scrolls
An 8-bit silt strider makes its way.
This 8-bit Morrowind from someone with 'no experience with game making' will run on your actual Game Boy Color and is genuinely kind of great
 
 
Kiryu slams down a mahjong tile but his face is Fargoth's from Morrowind.
Here's playable mahjong in Morrowind, boss, just like you ordered
 
 
An archer lines up a shot at a dragon
I thought I was finally free from stealth-focused Skyrim builds, then someone modded in the ability to hide in bushes
 
 
The Dragonborn looking up and shouting
Skyrim lead says the $100 videogame may not be the best idea: 'I personally think game developers would be wise to not push the prices higher, but gamers are a special breed... they will pay for what they want'
 
 
The Elder Scrolls VI
Skyrim lead designer says the next Elder Scrolls should look at how Baldur’s Gate 3 made things ‘meaningful,’ because ‘the gaming community has spoken’
 
 
The Dragonborn looking up and shouting
Bethesda veteran says less RPG complexity in the Elder Scrolls series is good, actually: 'We got rid of attributes in Skyrim and you know who complained? Almost nobody'
 
 
Latest in Features
Overwatch: An upper-body image of Vendetta holding her sword to her right, with a determined facial expression.
When Overwatch said it was returning to the story, I did not expect its most genius decision: Reworking maps for the fun of it
 
 
Gnomes on a smoke break
Burglin' Gnomes is the next great friend-slop game that everyone with a PC and at least one other friend should check out
 
 
Paige, a new librarian character in Deadlock, looks towards her tome with curiosity.
I'm sad Deadlock is 'just' a MOBA—not because I don't like them, but because I'm in love with Valve's lore and characters enough to want any other game instead
 
 
Fishing Shop Simulator: A mech walking through a burning city as planes fly overhead.
I thought Fishing Shop Simulator was a joke after I saw mechs in ancient Rome, but after two hours with its demo, I'm hooked
 
 
A glowing slime stuck to a wall
I'm a Wizard, But I Dig combines my love of Minecraft strip-mining, casting spells, and little blob creatures in one big magical mining sim
 
 
Yoji Shinkawa's artwork of Old Snake and Liquid Ocelot from MGS 4.
Konami got the main thing right with Metal Gear Solid: Master Collection Vol. 2, but it could and should have offered so much more
 
 
  1. Pick the products from our latest recommendations.
    1
    Best gaming PC builds: Shop all our recommended system builds as we ride out the RAMpocalypse
  2. 2
    Best gaming monitors in 2026: the pixel-perfect panels I'd buy myself
  3. 3
    The best fish tank PC case in 2026: I've tested heaps of stylish chassis but only a few have earned my recommendation
  4. 4
    Best gaming laptop 2026: I've tested the best laptops for gaming of this generation and here are the ones I recommend
  5. 5
    Best Hall effect keyboards in 2026: the fastest, most customizable keyboards for competitive gaming
  1. Acer Nitro V15 gaming laptop
    1
    Acer Nitro V15 gaming laptop review
  2. 2
    High on Life 2 review
  3. 3
    HyperX FlipCast gaming microphone review
  4. 4
    SteelSeries Arctis Nova Elite review
  5. 5
    Asus GeForce RTX 5080 Noctua OC Edition review

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...