Tyranny trailer reveals multi-structure player stronghold called Spires

A new Tyranny video and dev diary released today digs into the workings of the game's stronghold system, a staple of any good RPG. But unlike your typical heroic homestead, the player's base in Tyranny will be spread across multiple, massive towers called Spires. Spires are "giant structures that are taller than the clouds themselves," game director Brian Heins explains in the video. They're ancient, and their original purpose is unknown, although they're commonly used as a navigation aid by the people of Terratus. For Fatebinders—that would be you—their benefits are much more practical.

Spires are claimed by the player as they're discovered, and linked to one another via a magical network that enables immediate teleportation across the land—a method of moving around that's a whole lot faster than walking. They can also be upgraded with an Infirmary, Library, Forge, or Training Grounds, each providing a unique benefit. Once upgraded, Spires will attract recruits that will work on behalf of your party. 

The description reminds me quite a bit of Morrowind's Dunmer Strongholds. Those crumbling stone structures don't provide much in the  way of party benefits, but they do enable teleportation between locations, and I was never entirely sure what, in the game's lore, they were for. Heins says in the video that the Spires do serve a narrative purpose, although naturally he gives no indication as to what it might be. 

Tyranny is scheduled for release on November 10. Find out more about the game in our preview of its first ten minutes, which will have a much bigger impact on the rest of the game than you might expect. 

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.