The week's highs and lows in PC gaming

THE LOWS

Tom Senior: Has EA Sports fixed FIFA?

Spare a thought for Andy Carroll and Fabianski and the sweaty clasp that launched a thousand gifs back in 2012. The serendipitous malfunctions of FIFA's complex animation system has brought footballers together in beautiful and horrifying ways that shouldn't be forgotten. There's this keeper's unorthodox defensive technique . And the terrible fate endured by these defenders . And let's never forget the moment that Taye Taiwo's face melted . I was shocked—SHOCKED—to have encountered no such nonsense when I played FIFA 15's demo this week. It's not a modern football game without ragdolls flopping around on the floor, getting their limbs stuck inside other footballers. Hopefully I'll find ways to break FIFA15's physics system when it launches in a week or so.

Andy Kelly: Played out

So there are rumours knocking about that Warner Bros. Interactive are planning to make their own digital distribution platform called WB Play. There's even a log on the Shadow of Mordor website. It could be some kind of online service, but I reckon WB are 'doing an Ubisoft' and releasing their own unnecessary Uplay-esque software.

I already resent needing Steam, Origin, and Uplay on my PC. I don't want another icon on my desktop or in my taskbar. WB are fast becoming one of 'the big publishers', so this kind of thing is to be expected, but that doesn't mean I have to like it.

Chris Thursten: GAMES DEVELOPMENT DOES NOT WORK THAT WAY GOODNIGHT

Where is the Morbo of internet videogames commentary, readers? I think about this often. God knows we've got enough inhabitants of the Neutral Planet , and I spend a certain portion of every day in the angry dome . But we've got no Morbo: nobody to quickly and decisively correct the dumb things people sometimes believe about the games industry or how it works.

This has been on my mind this week following the response to the announcement of Chucklefish's new game. The negativity stems from the notion that the new project implies the cancellation of the old one. That Wayward Tide means no more Starbound. Something similar happened to Facepunch studios earlier in the year , and it was just as galling to watch then.

I'm not saying that it's unreasonable to ask for a clear explanation of how these projects will be run. It's not unreasonable to want an assurance that development will continue on a game that you're invested in. But the amount of vitriol I've seen in comments threads and on Twitter is totally inexcusable. Don't be led astray by a misguided, zero-sum interpretation of how games studios operate that only serves to create phantoms and make you angry. If you're inclined to rage when you see one of these stories, consider—for a moment—that the people making these games may know more about their capabilities than you do. Don't lead with anger and accusations if what you want is a clear response, because you won't get one. It might be cathartic to be angry, sometimes, but it isn't fun for anybody else. Games development does not work that way. Goodnight.

Tim Clark: No need for a date with Destiny?

It's become customary for one of us in the lows to complain about a particular game that either isn't coming to PC, or is likely to arrive late. In fact, over the course of this column's life I think Cory, Wes and I have all moaned about Destiny not being on PC. (Yet). But see here's the thing: I actually had a little go on Destiny this week and, uh, sure… It looks pretty, and it's fun for a bit. And then it stops doing anything new and that's kind of it. So, yeah. *Shrugs*

Cory Banks: Microsoft and Mojang, sitting in a tree

This isn't a “low” so much as a “WTF.” When the Wall Street Journal broke the news of Microsoft and Mojang discussing a $2 billion acquisition , “WTF” was the only thing I could say. Once I got past that, though, I realized how big a blow this could be to the Minecraft audience, which is largely made up of the PC gamers of the future. Evan said it best :

In a period where millions of kids are gaming on ubiquitous, versatile, and relatively inexpensive phones (where they can also play a narrower version of Minecraft, of course) Minecraft presents a compelling contrast: a malleable, endless world on a big screen where you can socialize with friends, build anything, change the game to suit your playing style, and literally create your own rules.

I wouldn't want that to go away, and I don't believe it will just because Redmond wants a piece of the Mojang pie. Minecraft teaches its players that, if you can imagine it, you can create it and modify it, and that's something that you can only really do on the PC. No matter what happens with the deal, I'd like to think those gamers will grow up with the PC's flexibility in mind, and that the next generation of gamers will do some amazing things with PC games.

Tyler Wilde: Leeroy no more

Blizzard is finally nerfing Leeroy , which is great news for most Hearthstone players. Not me. I mean, it's the right thing to do—facing a Leeroy finisher is miserable—but I've been quietly holding in a lot of frustration lately, so here's my chance to take it out on a perfectly fair gameplay change that happens to affect my annoying Rogue miracle deck. Dammit, Blizzard! That was the only trick I had! I dusted everything to make that deck! Everything! You can't do this to me!

Oh, Starving Buzzard was nerfed, too? Well, I don't play Hunter, so whatever.

Tim is Global Editor in Chief. Which means you can’t tell him to stop playing Hearthstone. Or writing about Hearthstone. He’s probably playing Hearthstone right now, honestly. And when he should be globalling.