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The beautiful Minute of Islands is the latest delay after a hard year for game development

Minute of Islands was revealed in the summer of 2020 as the story of a tinkerer named Mo who lives on a chain of islands filled with strange, dilapidated machines that must be kept running in order to hold some ancient threat at bay. The setup sounds sinister, but I thought—and think—that it looks oddly lovely, and the suggestion that there's more going on than is immediately apparent also has me curious.

It was expected to be out later that year, which obviously didn't work out—it was a tough year for everyone, after all. In February publisher Mixtvision committed to a March 18 release instead, but unfortunately that's not going to happen either: Alluding to the ongoing challenges of the COVID-19 pandemic, the company said today that "major technical issues" came up in the most recent round of testing, and that's scuttled the launch plan.

"We all know (especially after one year of a global pandemic) that things don’t always go according to plan. As much as we had hoped and intended to bring Minute of Islands to stores on March 18, some significant last-minute issues appeared during our last round of testing," Mixtvision tweeted. "This means that it’s with a heavy heart that we’ve decided to push the release on all platforms to a later date."

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"While we very much regret having to push Minute of Islands’ release date, we are convinced that the extra time invested is in the players’ best interest," Mixtvision publishing director Benjamin Feld said in a separate statement. "We are looking forward to releasing a unique game that combines stunning art direction with emotional storytelling to a long-lasting experience."

Specifics on the technical issues that forced the delay weren't revealed, but it sounds like they're pretty serious: Mixtvision said that a new release date "can't be given at the moment." For now, you can find out more about the game at minute-of-islands.com.

Andy covers the day-to-day happenings in the big, wide world of PC gaming—the stuff we call "news." In his off hours, he wishes he had time to play the 80-hour RPGs and immersive sims he used to love so much.