Gratuitous Space Battles 2 could be ready by the end of the year
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Cliff Harris of Positech Games doesn't think it's much of a surprise, but just in case anyone was wondering, he made it official today that Gratuitous Space Battles 2 is in the works. It's all about doing the job properly this time around, he said, and that means the sequel will be "bigger, bolder, better and have more cool effects than you can shake a laser gun at."
That's not to suggest that Gratuitous Space Battles was a flop by any means. In fact, Harris said it sold very well and has remained popular thanks to a dedicated modding community. Yet he also sounded somewhat dissatisfied with the game, writing , "The reason for doing a sequel isn't financial though (I'd be doing Democracy 4 if it was), but driven more by a desire to do the job properly."
It's all about massive scale and popping eye-candy, a design philosophy perhaps epitomized by support for twin 2560-wide monitors. "As a kid I grew up watching the original Star Wars movies and playing Elite. Space Battles are in my blood and I love them," he wrote. "Game-wise, I *want* to like EVE Online , but I'm sick of being ganked by some teenage boy and his pals for their amusement. I don't want the lowliest of the low mining ships that gets one-shot killed. I want a huge, fuck-off spacefleet. I want to be Ackbar ."
A bare-bones website at gratuitousspacebattles2.com offers a few details about the game and a pair of very sweet screens, including one showing off the glory of a 2560 double-wide battle. The game is being developed for Windows, Linux and Mac, but not tablets, because it's designed for "gratuitously big monitors." Gameplay sounds like it will be much like the original GSB, with custom-built fleets engaging in 2D, hands-off gameplay, but the engine has been "substantially improved" to provide a more immersive, 3D experience.
Other changes include three new classes of ships, overhauled fighter handling, orders and "a big, exciting new feature in the game that we have not announced yet, but [that] will completely transform the experience of playing Gratuitous Space Battles." Oculus Rift support, anyone? (No, probably not.)
Gratuitous Space Battles 2 is expected to be ready to fly in either late 2014 or early 2015.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

