Skip to main content

Ghost of a Tale, the RPG about a minstrel mouse, gets a date and new screens

It's been almost five years since we first looked at Ghost of a Tale, a fantasy RPG about a mouse named Tilo who goes on an adventure through a world populated only by animals. Following its successful Indiegogo campaign in 2013, developer SeithCG released a beautiful trailer in 2014, completely missed its planned 2015 release, launched an early access version in 2016, and said in 2017 that the game would be out in full in 2018. Whew!   

Today, the studio firmed up the March 2018 launch window with a proper date of March 13 on PC, with Xbox One and PS4 versions to follow. The extra wait for consoles is for what may be the most indie reason imaginable: "I want to make sure we address everything before we start entering the 'certification dance'," developer Lionel "Seith" Gallat wrote. "I have a very poor internet connection and I can’t upload huge files back and forth as quickly as I wish." 

Ghost of a Tale follows Tilo on his quest through Dwindling Heights Keep in search of his true love, Merra. As a mouse, he's not great in a fight, so the gameplay emphasis is on stealth, disguises, and evasion, rather than simply punching a path to victory. Gallat said in the launch date announcement that the game should last 8-10 hours "if you don't care much about the quests and story," and nearly double that time if you do.   

He also released a bunch of new screens showcasing the current state of the game's gorgeous visuals, and a couple that compare it to the game as it was in 2015, which you can see below. Ghost of a Tale is available for prepurchase from Steam, GOG, and Humble for $20/£15/€20; the price will increase to $25 at launch. 

Andy Chalk
Andy covers the day-to-day happenings in the big, wide world of PC gaming—the stuff we call "news." In his off hours, he wishes he had time to play the 80-hour RPGs and immersive sims he used to love so much.