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Closed beta begins for Bethesda's Elder Scrolls-themed Hearthstone rival

The Elder Scrolls: Legends

The Elder Scrolls: Legends, a free-to-play strategy card game that might remind you of another certain F2P game that's popular with lapsed slot machine addicts, is now in closed beta. “Selected registrants” will begin playing the game today—and may already be doing so!—while additional players will be invited behind the velvet rope over the next few months.

Bethesda said TES: Legends is “built with all levels of players in mind,” with easy accessibility for beginners and plenty of depth for the more competitive cardslingers among you. It features a single-player campaign which will serve as a tutorial and “jump-start your collection” of cards, as well as multiple online modes. Decks will actually have “classes,” based on the RPG-style attributes used to craft them: Strength and agility will give you an Archer deck, for instance, while intelligence and willpower combine to make a Mage deck.

Legends also brings plenty of eye-candy to the card table, which despite its strategy underpinnings will be an important part of elevating it to the status of full-on Hearthstone competitor. And that's really what will make or break it: Legends may be very good in its own right, but making meaningful headway in a field that's already so thoroughly dominated by a well-established (and, superficially at least, very similar) competitor is inevitably going to be an uphill fight. But hey, it's not like Bethesda hasn't been down that road before, right?

To be fair, I think it looks promising. TES: Legends offers enough uniqueness, like the Sol Forge-style "lanes" on the game board, to at least potentially differentiate itself, and Bethesda is one of the few game dev outfits that has both a property of sufficient standing—The Elder Scrolls—and the development muscle to compete with Blizzard on an equal footing. You can find out more about The Elder Scrolls: Legends, and sign up for the beta, at

Andy Chalk
Andy covers the day-to-day happenings in the big, wide world of PC gaming—the stuff we call "news." In his off hours, he wishes he had time to play the 80-hour RPGs and immersive sims he used to love so much.