Black Mesa team outlines Xen levels timeline, aims for summer launch

Off the back of its Halloween update and coinciding sale, Crowbar Collective has announced a rough timeline for the Xen portion of its Black Mesa Half-Life remake. Still living in Early Access, Black Mesa's take on the otherworldly locale that rounded off Gordon Freeman's first outing will portray what Crowbar reckons Valve would have done "without the limitations of the time."

That means its maps have been redesigned and expanded—both in size and in number. "We wanted to use the holiday and the sale to announce our rough timeline for Xen. We are currently targeting a summer 2017 release," says Crowbar via an update post. "We will keep you up to date on our progress and we plan to show off some media as we finish developing Xen to give everyone a glimpse at what we are working on."

In mid-2015, Crowbar confirmed the original mod iteration of Black Mesa would not receive Xen levels, however the process of getting them onto Steam and into the Early Access game has taken longer than planned. The team now has summer 2017 in its sights, though, and wants "to do Xen the justice it deserves, and have it be the definitive climax to the Half-Life 1 story."

The update includes the following similarly-scaled shots which show the original game against Black Mesa's reinterpretation:

For more on Crowbar Collective's Black Mesa, check out Chris' Early Access review