2Dark—that top-down horror game from Frédérick Raynal, AKA the dude behind Alone in the Dark—is still a thing, and seemingly a thing will release sometime this year. I'm still fascinated by its garish visual style, which features grainy, low-res, bobble-headed characters in a jarringly higher-def world, and now a few more details about the game's mechanics have come to light, courtesy of a new, disappointingly footage-free trailer, and the accompanying press release.
First, here's that trailer, which explains how a grizzled former detective comes to be sneaking around a creepy house, rescuing kids from murderers.
And here's a nice list of game features, bullet-point-stylee:
- Perfect your plan to infiltrate intricately handcrafted levels and escape with the children.
- A nerve-wracking experience of ruthless consequences with only your wits to guide you.
- Stick to the shadows and step carefully. Light and sound can be your allies, and your undoing.
- Supplies are limited. From flashlight batteries to bullets, make every item count.
- Investigate every nook and cranny to expose the sinister secrets behind the abductions, uncover new areas, and find every child.
- Kids will be kids. Stop for too long and they'll fidget and cry, putting both of you in harm's way.
- Break for a smoke to save your progress, but be wary of noisy coughing fits, and remember, smoking really does kill.
My concerns over the art style aside, 2Dark is an intriguing game, mixing horror with stealth with (seemingly) Abe's Oddysee-style NPC-escorting, not to mention that novel bit at the end about save points potentially getting you killed. The dare-I-save tension was one of the best parts of Alien: Isolation, and I hope it's as well implemented here.