Unreal Engine 5 is set for an early 2022 release
If all goes to plan, it will make game developers' lives so much easier.
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On the Unreal Engine 5 welcome stream today, Chance Ivey and Galen Davis of Epic Games treated us to a more in-depth look at UE5, which the company has announced is releasing early 2022, with early access available right now.
According to Epic, and many pages of documentation, UE5 is jam-packed with new features and workflows for game designers, developers and artists. Some new features include:
- The Nanite geometry system, to help devs dump the time consuming processes of baking, and LOD mapping.
- Lumen, for fully dynamic, in-engine lighting that'll negate the need to bake lightmaps and use reflection captures.
- World Partition, which will automatically divide the games map into a grid for easy selection and streaming of portions for editing.
- The One File Per Actor system, for simpler collaborative workflows.
- Data Layers, which gives devs the ability to create different variations of the same world as layers.
- A whole host of incredible animation tools like Control Rig, the Full-Body IK solver and Pose Browser, as well as Motion Warping.




While I'm here getting nostalgic over game development, and ready to get stuck into some early access worldbuilding fun, many of you might be wondering what this means for the future of games.
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This is the birth of a new generation of game engine, the successor to one of the most popular today, Unreal Engine 4. It looks like it's set to make game design workflows more integrated, collaborative, user friendly and much, much faster. We'll hold them to that when the time comes.
For more details, you can head over to the Unreal Blog, or for an even more in-depth look, here's the Early Access documentation.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Having been obsessed with game mechanics, computers and graphics for three decades, Katie took Game Art and Design up to Masters level at uni and has been writing about digital games, tabletop games and gaming technology for over five years since. She can be found facilitating board game design workshops and optimising everything in her path.

