Ubisoft's upcoming Star Wars Outlaws prides itself on not being an 'unfinishable' 300-hour RPG

Mon calamari and an imperial officer at a secluded cantina table
(Image credit: Ubisoft)

In some circles of videogameland it's common wisdom that more is better⁠—I remember a quaint time when 30 hours was a "long" game, but today's big budget releases have been pushing that boundary well into the triple digits. In a recent interview with IGN, though, two Star Wars Outlaws devs promise to buck that trend with a "dense" and "rich" game that doesn't wear out its welcome.

Julian Gerighty and Navid Khaveri, the game's creative and narrative director respectively, told IGN that they don't want Outlaws to be "too big," with Gerighty clarifying that the kind of game he's referring to is one that "people don't manage to play, enjoy, and finish."

It's interesting to see a Ubisoft team in particular take this stance. The publisher's tent pole Far Cry and Assassin's Creed games have become synonymous with ever-expanding checklists and sprawling open worlds with dots to visit. This switch-up for Outlaws looks like a very intentional response to criticisms of those games.

I definitely want most games to be more focused and streamlined, but most games also aren't Starfield or Baldur's Gate 3. Fall 2023's double whammy of monster RPGs has got the right stuff to live up to their bold playtime promises, by my reckoning. They're also perhaps the exceptions that prove the rule: oh, you want to make an unfinishable 300-hour RPG? Better have five or more years and hundreds of developers all around the globe.

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Ted has been thinking about PC games and bothering anyone who would listen with his thoughts on them ever since he booted up his sister's copy of Neverwinter Nights on the family computer. He is obsessed with all things CRPG and CRPG-adjacent, but has also covered esports, modding, and rare game collecting. When he's not playing or writing about games, you can find Ted lifting weights on his back porch. You can follow Ted on Bluesky.