Tough alchemy puzzler Opus Magnum flows out of Early Access
GOG declines to sell it because it looks 'too much like a mobile game', according to developer Zachtronics.
If you've never heard of Opus Magnum then you should definitely read Bruno's excellent piece about why it's impossible, and why that's okay. It's a complex puzzle game about alchemy in which you construct mechanisms to turn atoms or molecules into whatever it is you're trying to produce to advance the story. It's getting rave reviews on Steam and I haven't heard anyone say a bad word about it.
If it sounds familiar then that's probably because you've seen a gif of it on Reddit or Twitter: watching those miniature machines swivel and twirl is immensely satisfying (again, there's plenty to watch in the article linked in the previous paragraph), and at the end of each puzzle the game encourages you to share your clips.
It comes with a story-driven campaign, a puzzle editor and Steam Workshop support. Anyway, the motivation behind this post is that it's just left Early Access after two months of player feedback, and you an pick it up with a 10% discount on Steam, where it costs £13.94/$17.99.
It's Steam only for now—GOG didn't fancy selling it because it "looks too much like a mobile game", developer Zachtronics said on Twitter. That seems a rather strange decision.
I have a quick question for our GOG enthusiasts: if GOG declined to sell Opus Magnum on their store, perhaps because it looks too much like a mobile game (?!), where would you rather purchase it instead? Humble Store? Itch? Steam?December 8, 2017
If you enjoyed Zachtronics' previous games, including Infinifactory and SpaceChem, then it's definitely worth considering.
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Samuel is a freelance journalist and editor who first wrote for PC Gamer nearly a decade ago. Since then he's had stints as a VR specialist, mouse reviewer, and previewer of promising indie games, and is now regularly writing about Fortnite. What he loves most is longer form, interview-led reporting, whether that's Ken Levine on the one phone call that saved his studio, Tim Schafer on a milkman joke that inspired Psychonauts' best level, or historians on what Anno 1800 gets wrong about colonialism. He's based in London.