The week's highs and lows in PC gaming

Dawngate Concept thumb

THE LOWS

Fallout Slide

Phil Savage: Fallout 4
An obvious choice, and not even a particularly notable one. Of course the Fallout 4 trademark was a hoax. This happens constantly, to the point where I've long since stopped paying attention to trademark discoveries. It’s always a hoax. And yet, yes, there's still a part of me that wanted it to be true. I'm ready to see what Bethesda will do next. An open-world post-apocalyptic RPG made with current-gen hardware in mind? Yeah, I'd like to see that happen.

Oh well, there's always next year.

Chris Thursten: Oh god where did the year go
Endless Legend might be my favourite thing this week, but the circumstances in which I discovered it are quite the opposite. We’ll be beginning the process of judging our Game of the Year soon, and that means going back and considering a lot of games that I might have missed when they came out. I’ve heard a lot of people say that 2014 was a little weak, release-wise, but the staggering task ahead of me speaks to the opposite. I’ve still not started Wasteland 2 and I’d like to return to Divinity: Original Sin; I’m half-way through my first Shadowrun Returns campaign and don’t feel ready to move on to the Director’s Cut of Dragonfall yet. That’s just RPGs. I still need to finish Alien: Isolation and Shadow of Mordor and, oh wait! There’s Legend of Grimrock 2. And Jazzpunk. And The Banner Saga. Maybe I should give Metal Gear Rising a look? What about Luftrausers?

And so on. And so on. And so on.

BlackGlove Slide

Tom Marks: The Glove is coming off
The Black Glove’s kickstarter is finally over, falling woefully short of its $550k target. Even the belated support of big names like Ken Levine couldn’t save what looked like a unique and clever concept, striking many of the same chords with me as the first time I saw Psychonauts. Raising the $220k it managed to is an impressive feat in itself, certainly proving there is a not insignificant amount of interest in the game, but setting such a high bar on an all-or-nothing platform is a dangerous game to play with a brand new IP from a team with no stand out names. Their video proved to me that they had the chops to get the job done, and The Black Glove looks like a game I’d love to try, so the thought that it may never see the light of day is a discouraging one.

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