The top 100 PC games

The PC Gamer Top 100 2023
(Image credit: Future)

In recognition of PC Gamer's 30th anniversary, we asked ourselves a question: What is the purpose of the Top 100? Is it a list of games the PC Gamer team loves? A way to recognise the most important games on the platform? A celebration of the most exciting and vibrant communities? Or is it simply a helpful guide to what's still worth playing today?

The answer, we decided, was all of the above. And so this year we've created a new voting system that takes all of those factors into account. And then we had a big argument about the results. That's the other thing about the Top 100. You have to have a big argument.

(Image credit: Future)

Ahead of the vote, PC Gamer's staff were allowed to nominate games for the Top 100. In total, 269 games were nominated. Each writer was then asked to rate those games across four categories. The sum of these ratings were then divided by the number of voters, weighted, and put through a special formula. This gave us each game's final Top 100 Score.

The categories

  • Quality: How good is it? A purely personal rating of its calibre as a game (60% of the Top 100 Score)
  • Importance: How noteworthy is it? Its influence both within games and without. (15% of the Top 100 Score)
  • Hotness: How exciting is it? The community's excitement for new updates and news, or the buzz it creates in online discussion. (15% of the Top 100 Score)
  • Playability: How playable is it? How well its UI and systems hold up today, and how easy it is to get running on modern systems. (10% of the Top 100 Score)

Each category was subjectively judged—someone who's deeply embedded in a game's community will naturally have a different perspective of its Hotness compared to someone looking in from the outside. We wanted to capture those nuances in the voting.

The weightings were picked based on the Top 100's role as an annual list. Too much in Importance, and the list would stay stagnant year-to-year. Too much in Hotness, and there would be little consistency or respect to PC gaming's legacy. While Playability has always been a factor of the Top 100, we also didn't want to weight the list too far in the direction of technical considerations (after all, PC gamers will go to great lengths to play a beloved classic like Deus Ex). Ultimately, Quality had to be the most important factor. The main test of a Top 100 game is, simply: "Do we think it's good?"

Promotion and demotion

Once the Top 100 Score for all games had been calculated, we ordered the list from highest to lowest. Then we made some additional adjustments. Historically we've chosen to only include one game per series in the list. This year, we made a judgement call on whether games in the same series felt different enough from each other to be worth including. In cases where they weren't, we removed the lower scoring game. Sorry, Persona 4 Golden. If they were, we kept them both. You're welcome, Doom from 2016.

For the final step, every writer was given the opportunity to pitch for one change to the list—either promoting a game higher, or demoting it lower. The writer had to make their case in front of the entire PC Gamer team, who then voted on the strength of that argument. If the majority voted in favour, then their suggestion was ratified. This is why games aren't all in Top 100 Score order, but in each case we've noted which writer was responsible for the change. This year, in almost all cases, editors chose to promote games that fell outside of voting into the bottom section of the list.

We'd love to hear what you think of this approach. We think it's fun to dissect and compare games in this way, and as we think about applying this approach to other kinds of coverage it helps us to know what you think of it. Email editors@pcgamer.com.

The Top 100

Special Mention: Baldur's Gate 3

(Image credit: Larian Studios)

Phil Savage, UK Editor-in-Chief: The Top 100 is voted on in July, in part because it also runs in PC Gamer magazine. This is how we've always done it, and it's never previously been a problem. But this year, one of the best RPGs of recent times was released… in August. Baldur's Gate 3 received the highest review score we've awarded in over a decade. It's unquestionably a Top 100 worthy game. But, because of the cut-off date, it isn't in this year's list. In recognition of its historic score, we're adding it here as a special mention. Next year, Baldur's Gate 3 will be eligible for voting. I expect it will score very, very well.

Fraser Brown, Online Editor: I gave Baldur's Gate 3 a score of 97% (one of the highest ever) and called it the best RPG I've ever played. Like BG2 was for so many years, and Disco Elysium more recently, it's a game I will probably measure other RPGs against. With less time and money, Larian built something that blows Starfield—positioned thanks to release dates as its main competitor—out of the water. Not because it's bigger or more lavish, but because it's able to tell a fantastic story that's both epic and personal while also being a completely unhinged sandbox. That we have a game that's so refined and intimate, but also expansive and open to experimentation, is an incredible treat. It's a shame it came out right after we finalised this list, because I guarantee it would have been fighting Disco Elysium over the top spot. I doubt I'll be any less enamoured with it in a year's time, though. 

Jody Macgregor, Weekend Editor: The best thing about Baldur's Gate 3 is how reactive it is. So many things change based on the character you're playing. Every voice actor recorded lines just in case you multiclass or respec them as bards so you can hear them deliver the insults when you cast vicious mockery. Same if you make them barbarians and go into a rage. There's a magic talking mirror who asks your name, and if you lie the name you invent is completely different depending on your species. If you're a gnome you say your name's "Zebo Haradook", as a half-orc it's "Krunk", and as a human it's "Jack Humanman". Jack Humanman.

The characters react too, and a constant theme of act one and two is NPCs saying they'll see you again in Baldur's Gate, the city where act three happens. When you get there, instead of it being an intimidatingly overstuffed momentum-sucker in the way RPG cities sometimes are—what they call Bigtown Problem on the Crate and Crowbar podcast—the city is a delight because you keep bumping into old friends, rivals, and enemies who remember whether you told them about some cool bar you know or refused to help them or whatever.

The second-best thing about Baldur's Gate 3 is that it's D&D but I don't have to convince five adults to abandon their children/partners/book clubs to play it with me. (I know some people play Baldur's Gate 3 co-op and their lives are a mystery to me.)

Mollie Taylor, Features Producer: I really wasn't sure if I'd like Baldur's Gate 3—I've played a single session of D&D in my life and I'm not one to commit hundreds of hours to a big RPG anymore—but it's such a downright charismatic game that it's hard to not be pulled in. It's witty, exciting, goofy and grim all at once and manages to pull off every vibe to near-perfection. If I had to pick one game that I had to play for the rest of my life, I'd probably pick Baldur's Gate 3 without any hesitation. 

Ted Litchfield, Associate Editor: One of my favorite things Fraser called out in his review of Baldur's Gate 3 is that it's an "our powers combined" of all the best ideas from western RPGs in the past 20 years or so. BioWare-style ensemble of lovable characters? Larian may have just beaten them at their own game. The written-in character reactivity from games like New Vegas or Vampire: Bloodlines? I got tons of special dialogue not just for being a Paladin, but for being an Oath of Vengeance Paladin. Hardcore, tactical RPG combat? Larian continues to do it better than anybody. 

It always feels like CRPG fans, for better or worse, are always looking back, always rooted in 1997-2003. That makes it feel extra special that we've seen maybe the best example of the genre, ever, here in the future year 2023, and it was a smash hit adored by all.

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100. Football Manager

Released Nov 8, 2022 | Top 100 Score 203.18, promoted by Dave James

(Image credit: SEGA)

Dave James, Managing Editor – Hardware: It's very easy to dismiss the Football Manager series of games as just a dry spreadsheet manager for football nerds, but it remains one of the most influential PC games in the platform's history. Not because it's launched a thousand clones—indeed there is literally no genuine competition—but because it's had a direct influence on the sporting industry it is simulating. There's no other series that's had such lasting real-world impact as Football Manager. Plus, it's ridiculously deep—an almost entirely open-ended RPG.

Starting life as Championship Manager, it began as the passion project of two brothers and grew, as Football Manager, into an absolute phenomenon. Now it's not just the actual developers working on the game, but a global army of football enthusiasts scouting players from practically every league on the planet. And it's this dedication to breadth and accuracy that has led to real-world clubs without the same scouting resources, and even Premier League managers, using the game to scout actual multi million dollar player signings. There have even been FM players hired as real-world coaches and managers, too.

It's because the actual simulation is so deep, and determined to be as accurate as possible, that makes this all possible. And also what makes it such an addictive game. I've lost thousands of hours to the series over the years, and it has that just-one-more-match energy that will keep you up into the small hours once it gets its claws into you. And the stories it creates over decades of a long, illustrious or ignominious career will stick in your head long after you shut your PC down.

It may be a niche game, but there are few gaming communities that will sink as many hours into each yearly iteration of the game as the global FM fanbase. With a future that is soon to include the women's game with the same level of detail, that fanbase is sure to grow.

99. Diablo 4

Released June 5, 2023 | Top 100 Score 207.43, promoted by Tim Clark

(Image credit: Blizzard Entertainment)

Tim Clark, Brand Director: That Diablo 4 placed so low on our list despite being one of the biggest PC releases of the year by any metric is, I guess, testament to how high the ARPG bar has been set. But for me its biggest triumph is how it's brought in a swathe of players who haven't touched the genre before, but liked the idea of a new big budget looter. So whilst I appreciate there are serious issues with the endgame, as evidenced by the disastrous rollout of a disastrous balance patch on the eve of Season 1, my Necro has been having a lovely old time mooching around the lower World Tiers, trailed by a platoon of skellies, delivering justice on the tip of a bone spear.

Tyler Colp, Associate Editor: Diablo 4's class design is a triumph, and I know this because I get to be a Necromancer who disintegrates into mist and explodes every corpse around her. Somehow Blizzard made me love talent trees again.

Sean Martin, Guides Writer: What other game lets me base an entire playstyle around exploding corpses?

Fraser: What a weird way to spell Path of Exile.

Jody: Weird way to spell Torchlight if you ask me.

98. Hollow Knight

Released Feb 24, 2017 | Top 100 Score 212.35, promoted by Sean Martin

(Image credit: Team Cherry)

Robin Valentine, Senior Editor: Hollow Knight's world strikes this amazing balance between hostility and wonder—you're always simultaneously excited and terrified to see what's around the next corner. It's got some of that Dark Souls magic—which so many indie metroidvanias try and fail to capture—in its beautiful horror, intricate geography, and tragic fragments of history. The more you explore, the more you understand how all its pieces fit together, until you're the master of your shadowy domain.

It's a game of really incredible craft and ambition, which only makes it all the more astonishing that it was the debut game of a tiny team. There's a reason people have been so excited about its upcoming expansion-turned-sequel Silksong for the last four years.

Harvey Randall, Staff Writer: I've no idea how Hollow Knight pulls off being cosy while also staying true to its grim Metroid-slash-Soulslike roots, but it sure does. Gorgeous character design straight from the pages of sketchbooks, a mournful soundtrack, and an atmosphere that makes you really feel like a little bug guy trying their best. I might be weird, but I find Hallownest a very comforting place to return to. Except the Royal Waterways. The little creeps down there should burn.

Sean: All I know is I've got to save those cute grubs, and I'll shank anyone who tries to stop me.

Morgan Park, Staff Writer: Shoulda called it Full Knight.

97. Destiny 2

Released Oct 24, 2017 | Top 100 Score 212.89, promoted by Jacob Ridley

(Image credit: Bungie)

Jacob Ridley, Senior Hardware Editor: I just can't quit Destiny. I go through peaks and valleys in playtime, but I'm always keeping one eye on what's going on and finding time to shoot stuff with fantastical weaponry. It has that replayable quality that few games manage, let alone master, even for those moments when it doesn't feel at its best.

Phil: Lightfall's campaign was a massive misstep from Bungie, but the new expansion did at least do some things right. Buildcrafting is in a healthier place now, thanks to a mod rework and the much needed addition of a loadout system. And the relaxing of power requirements means it's easier than ever to get into the meat of the game's hardest activities.

The mood of the community has soured recently—genuine complaints about infrastructure and monetisation living alongside the more petty, reactionary grousing from a playerbase that probably just needs to take a break. But the subreddit is rarely reflective of my experience in the game. It's easy to get bogged down in the grind of seasonal events, challenges and reputation, but my advice is to focus on what the game does really well. The combat is unmatched in its balance of accessible gunplay and wildly overpowered space magic, and its raids and dungeons are still peerless. Recruit some friends, jump into King's Fall, and have an experience you won't find in any other shooter.

Tim: Other than the sunlit uplands of The Witch Queen and Forsaken expansions, it feels like—as far as the community is concerned—each season is somehow do-or-die for a game that has effectively remained unrivalled in a genre Bungie created itself. As Phil notes, Destiny 2 is hard carried by its, for me, still peerless combat sandbox (and to an only slightly lesser extent the incredible work of the art and sound teams). I also agree that Lightfall was a dropped ball of pretty disastrous proportions. Aside from the narrative confusions, including absurd macguffins that are still having to be explained months later, Lightfall also served up the most brain-scouringly annoying character I can recall in Nimbus. Truly, the Poochie of FPS supporting cast members.

Ultimately, if this year's big expansion felt like muddled filler, that's because it was. Lightfall was a hastily added entry to the Light and Dark saga intended to buy the team more time to finish next year's The Final Shape. I still feel optimistic for the series finale, largely based on this year's high-points, like the addition of the Strand subclass and the excellent Ghosts of the Deep Dungeon. But of course, it'll be do-or-die. It always is.

96. Death Stranding

Released July 14, 2020 | Top 100 Score 214.49, promoted by Rich Stanton

(Image credit: 505 Games)

Rich Stanton, Senior Editor: Kojima's outsize personality can sometimes overshadow the fact that he's one of the great designers, someone who thinks about every interaction a game offers and how to eke every last bit of juice from it. Death Stranding sticks with me years later and it's not the pompous though oft-hilarious cutscenes, but the dogged journeys it sends you on and its total commitment to the not-so-simple act of traversal. You earn every triumph in this game with failure, pratfalls, and sometimes sheer bloody minded persistence.

The pandemic hitting just after release is a cosmically absurd coincidence, one that subsequently layered a degree of prophecy and meaning over a meditation on our fragmented society, our inability to act as a united whole in the common good of all. It's a game where what resonates comes to feel quite private, as you and Sam and BB keep pushing, keep striving, and enjoy the luxury of the time and space to think about what keeps you keeping on.

Morgan: Enthusiasm around our 2020 GOTY has dwindled as some of its champions moved on from PC Gamer, but I'm glad Rich stepped in to make sure it still made the cut. There is simply no videogame more committed to the human experience of walking; of tripping, of hurrying, stumbling down a hill, biting off more than you can chew, of feeling so exhausted by life that you pass out (or piss your pants). It's Kojima's best game, not for its story, but for its smart interlocking systems and unmissable vibes.

Wes Fenlon, Senior Editor: I honestly still chuckle about the name Die-Hardman every few months. Underrated comedy.

95. Teardown

Released April 21, 2022 | Top 100 Score 216.90, promoted by Morgan Park 

(Image credit: Tuxedo Labs)

Morgan: You bet I wasn't about to let one of the best games of the decade so far slip off this list. Teardown is as fun as it is truly original: a sandbox puzzler powered by the best destruction engine since Red Faction Guerilla. I adore that Teardown establishes an elastic set of goals, usually "steal these objects in a minute" and gives me infinite time to decide how to do it. It's the perfect bait for people who love playing with Legos but get bored when nobody tells you what to make with them.

Phil: That preparation stage is Teardown at its best. You're free to manipulate the level—its objects, vehicles and even buildings—in order to execute a high-stakes heist. The timer doesn't start until you kick off the first objective, which means you've all the time you need to engineer the best route—laying planks of wood to create ramps and bridges, smashing holes in walls, positioning vehicles to transport you from one valuable to the next. When it's time to execute, there's intense joy in pulling off the perfect crime, but also in narrowly missing out on the timer. A simple quickload and you're back to the planning, figuring out which ingenious tweak can shave a few more seconds off your time.

94. Marvel's Midnight Suns

Released Dec 2, 2022 | Top 100 Score 216.95, promoted by Evan Lahti

(Image credit: 2K Games)

Evan Lahti, Global Editor-in-Chief: It's the best game about superheroes on PC and the best Mass Effect game since ME2. Midnight Suns puts Firaxis' pedigrees on display: unit animation, the board game-ness of the play space, its understanding of how to unfold a campaign. But it is also a heartfelt game about friendship, about managing intergenerational conflict, about the relatable experience of being a vampire who starts a book club in order to get closer to his alien crush. It drips with Marvel's standard doomsday stakes, but perhaps 35% of the game is hearing about how Captain America or one of the X-Men think about ordinary relationships.

Robin: It could not be more obvious as you play Midnight Suns that it is a game Jake Solomon has been dreaming of making since he was a teenager. It's such a wonderful, unique game, combining all sorts of unlikely elements into this sprawling and sometimes messy journey that embraces everything about comic book stories. In places that can make it very awkward and cheesy, but it's so wonderfully earnest, with such rich systems, that you can't help but forgive it. I was only disappointed that its post-launch DLC felt so limp and underdeveloped, perhaps a victim of the game's underwhelming sales at launch.

Phil: Honestly, I think it would have been higher if those DLCs didn't leave such a sour taste.

Fraser: I'm so glad this made the cut but sad that it's hanging out in the 90s. This isn't just the best superhero game I've played since… well, ever, it's also a brilliantly novel deckbuilder that's cured my malaise with the genre. It's a crime that this wasn't a huge success for Firaxis, as I'd put it up there with XCOM 2.

Morgan: The best game about shoving goons into other goons to knock them out.

93. Powerwash Simulator

Released July 14, 2022 | Top 100 Score 220.65  

(Image credit: Square Enix)

Sarah James, Guides Writer: Yeah, I know. This is one of those games where you just want to laugh at its existence, then you play it and 50 hours later, you're trying to figure out why you can't put it down. There's no story to pull you in, and no impressive mechanics or cutscenes to fall in love with. Instead, Powerwash Simulator just works by appealing to that part of your brain that likes neatness and order in the most soothing way possible. And if you don't think you care about making things shiny, this game is likely to surprise you.

Morgan: I love Powerwash Simulator for being an uncomplicated, stimulating "second activity" game that you can also choose to overthink and obsessively optimize. Great on Deck.

92. Dragon Age: Origins

Released Nov 2, 2009 | Top 100 Score 219.09, promoted by Robert Jones 

(Image credit: Electronic Arts)

Robert Jones, Print Editor: The importance of Dragon Age: Origins to PC gaming still, even now almost 14 years after its release, cannot be overstated enough. The BioWare masterpiece proved that big, complex, narratively epic RPGs could still not only be made for the platform, but could be critical and commercial smash hits, too. Rough around the edges, sure, but filled with buckets of player choice and charm, as well as some incredibly memorable adventures.

Lauren Morton, Associate Editor: Origins set the bar so high for loveable party members that Bethesda, CDPR, Larian Studios, and BioWare itself are all still trying to jump over it more than a decade later. This is the thread that links modern RPGs back to Infinity Engine glory and though the real-time-with-pause combat has aged, the experience has not. Origins is still the heart-wrenching, nail-biting adventure that spawned a world worthy of its tireless fan base.

Robin: For one wonderful moment, classic isometric fantasy RPGs took a step into the future. Though Origins alone couldn't quite prevent big budget RPGs (and even its own sequels) swerving more and more into high action over top-down strategy, it did help embed many core ideas of the old classics into the modern landscape—and no doubt helped lay the foundation for Baldur's Gate 3.

Phil: Dragon Age is such a weird series. Always reinventing itself, but rarely in ways that feel new or fresh; just different from what it's been before. I've liked all of them in their own way—even (especially?) Dragon Age 2—but it's hard not to feel that BioWare's failure to capitalise on the strengths of Origins is a sign that it had lost faith in traditional RPGs, and that ultimately its legacy has been left worse off as a result.

91. Amnesia: The Bunker

Released June 6, 2023 |  Top 100 Score 217.93, promoted by Ted Litchfield 

(Image credit: Frictional Games)

Ted: One of the scariest, most stressful games I've ever played. You're the last living enlisted man in a sealed French bunker on the Western Front in 1916, and there is something in the walls. Frictional's always excelled at atmosphere and storytelling, but The Bunker is on a whole new level mechanically thanks to harder-than-hardcore inventory management, immersive sim problem solving, and a canny AI beast respectfully cribbing off Alien: Isolation's notes.

It's very short, but randomized items and codes leave this an eminently replayable nightmare. While Frictional scaled back on the mythic psychedelia of Amnesia: Rebirth, The Bunker still weaves a tragic little yarn that makes for a perfect entry point into the series. It's like one of those Lovecraft stories that's a pure spooky bummer as opposed to a mythos-expander, more "Imprisoned With the Pharaohs" than "Call of Cthulhu."

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90. Slay the Spire

Released Jan 23, 2019 | Top 100 Score 218.39, promoted by Robin Valentine 

(Image credit: Mega Crit Games)

Robin: For seven years now, countless developers have been chasing Slay the Spire's pitch-perfect roguelike deckbuilder formula, and it's still the undisputed king of the genre it played a huge role in popularising. It's secured its place in PC gaming canon as far as I'm concerned—a hugely influential classic that feels just as fresh and clever today as it did when it first launched into Early Access. There's a reason I've put 200 hours into it.

Harvey: The Gremlin Nob has ended more runs than I can count. I've beaten this game multiple times. He's on the first floor. Why is it always him? Anyway, no deckbuilder I've played even comes close to nailing the Risk of Rain 2-style satisfaction of stapling a bunch of relics to your body and becoming powerful enough to kill the sun.

89. Celeste

Released Jan 25, 2018 | Top 100 Score 221.67

(Image credit: Maddy Makes Games Inc.)

Jacob: Celeste is much more a life-affirming game than you'd expect of a modern platformer. You go in expecting troublesome puzzles; you come out with a new lease on life.

Harvey: Celeste is a complete homerun—a killer entry in its genre, a great speedrunning game, lovely graphics, a banger soundtrack and a really touching story. It's an inescapably heartfelt tale about grappling with identity, anxiety, and overcoming personal hardship.

Creator Maddy Thorson has also confirmed that Celeste, for her, is a game about transition, as she discovered her own identity over the course of development. That light makes the metaphor of a mountain few make it down from even more profound. I'm not trans myself, but I am a part of the LGBT community, and too many of us haven't made it back from that kind of climb. Go play Celeste.

Wes: The snappy movement hooked me in Celeste more than the story. The jump-dash combo here is Super Meat Boy-calibre, but Celeste's platforming is crucially about thinking as much as reflex. Every area adds a gimmick that recontextualizes how you get from A to B.

88. Fallout 2

Released Oct 29, 1998 | Top 100 Score 221.85

(Image credit: Bethesda Softworks top 100 card (2023))

Robert: Is this the most Fallout-y game of the series, still, in 2023? Yes, yes it is. Sure, Fallout: New Vegas got very close to recreating Fallout 2's pitch-perfect cocktail of grim post-apocalypse survival sim, surreal and frequently cutting satire, choice-stuffed RPG and ultra-violent turn-based-combat game, but Black Isle Studios' sequel is where the Fallout series' character was most intense.

Andy Chalk, US News Lead: Fallout 2 is set in such a great world. It's got a little bit of everything: Grim horrors abound, as you'd expect, and there's plenty of killing to be done, but there are pockets of hope to be found too, where humanity is actually doing pretty okay. You're turned loose into all that with nothing more than basic equipment, a vague goal, and the freedom to do as you see fit: It's a fantastic place to just roam around in, living the Mad Max life—minus the cool car, of course. I loved Fallout 3—all due respect to Robert, it's my favorite of the Bethesda Fallouts—but it never really picked up what Fallout 2 put down: It had the look and even some of the feel of the Fallout games, but it missed the heart and soul that made Fallout 2 such a special experience.

87. Guild Wars 2

Released Aug 28, 2012 | Top 100 Score 218.75, promoted by Phil Savage

(Image credit: NCSOFT)

Phil: Every live-service developer should be forced to play ArenaNet's free-to-play MMO. For 10 years, it's been quietly solving the problems that plague online games—evolving and growing without succumbing to manipulative tricks like FOMO to boost player retention. It's one of the most accessible, friendly games in the space, and, thanks to the studio's new commitment to more frequent expansions, feels more vibrant and alive with possibility than ever. Some balance quibbles aside, the latest expansion Secrets of the Obscure has been a success—a new direction with new systems that, despite being an overall smaller release, has left me feeling like I have more to do than I did after last year's End of Dragons launch.

Fraser: I got dragged back into GW2 after leaving before it even got its first expansion, and I am so glad that I gave in and returned to Tyria. It's this huge toy box full of wonderful distractions and novelties, from the puzzles to the races to the sprawling meta events. Now that I'm playing again, I can't imagine myself ever getting tired of it.

86. Sid Meier's Alpha Centauri

Released Feb 12, 1999 | Top 100 Score 219.04, promoted by Fraser Brown

(Image credit: Electronic Arts)

Fraser: Every time we get a new Civ, I ask "Why not more Alpha Centauri?" And no, Beyond Earth absolutely does not count. Brian Reynolds and Firaxis, all the way back at the end of the last millennium, created the most inventive, surprising and powerfully evocative 4X ever conjured out of code, and it's still an astonishing game today.

Joshua Wolens, News Writer: It's pure ideology, baby. No Civ game has ever truly gotten its hooks into me, but Alpha Centauri did it easily, and every day I wake up in a white-hot rage that no one's remastered the thing yet. The reason is politics. Despite being a game series in which you can literally play Mao Zedong and George Washington, the Civ games have always been politically sterile, but by contrast, Alpha Centauri cannot wait to talk your ear off.

Quotes from Nwabudike Morgan, Sheng-ji Yang, and Pravin Lal bounce around my head like stubborn song lyrics to this day. This is a game that's interested in ideas—capitalism, communism, biopower, necropower, ecology and industry—and takes those ideas seriously. What's more, it trusts you to take them seriously as well, to be sincerely interested in the questions facing the newborn society of Planet just as its various faction leaders are, and to see the game as more than a question of building tall or wide. I mean, don't get me wrong, it cares about that stuff too, but this game sticks with me because it bears the terrible, terrible responsibility of launching a thousand philosophy degrees. That's a crime beyond measure, of course, but it's also why I'll love Alpha Centauri until I go into the tanks and become one with all the people.

85. Pizza Tower

Released: Jan 23, 2023 | Top 100 Score: 222.75

(Image credit: Tour De Pizza)

Ted: It's a hard thing to make a 2D platformer feel fresh in the year of our Lord 2023, but holy crap, Tour de Pizza did it.

Pizza Tower elevates the level escape mechanic from Wario Land 4 into something really special, creating this perfect rhythm where you feel your way through a level at a normal, Mario-y pace your first time through, then indulge in a perfect Sonic momentum dash on your way out.

Its myriad secrets and challenges make for a speedrunner's paradise, and I don't even have the space to talk about its knockout '90s Nickelodeon animation.

84. EVE Online

Released May 6, 2003 | Top 100 Score 223.02

(Image credit: CCP)

Rich: A life-swallowing game, and not just because of the time you put in but how it comes to be a part of your life outside of the game. EVE's secret sauce is and always has been that the players control what happens and, in a place with this many thousands of pilots, that battle for control unlocks every last drop of human ingenuity, courage, commitment and, yes, sometimes cruelty and deviousness. A once-in-a-lifetime experience that somehow remains vital over two decades since release.

Never have I played any MMO so bound-up in my own online identity, one where I had to attend (OK, read) through an in-game university's courses to even dare going outside of the safe zones, and a universe where everything felt so consequential. Even the decision to eventually quit or, as its players say, win EVE.

Tyler Wilde, Executive Editor: I joined EVE to roleplay as a war reporter as a one-off gag, wound up being conscripted into a corporation for protection, and two months later I was one of those players who plays every day but is always in the same space station. I quit for my health.

83. Doom (2016)

Released May 13, 2016 | Top 100 Score 223.26

(Image credit: Bethesda Softworks)

Andy: The 2016 version of Doom is one of the smartest reboots of all time, because it's all so wilfully dumb. None of it makes a lick of sense, but that doesn't matter because everything is metal. And not like nu-metal, where everyone's full of angst and torment because their daddy didn't love them or whatever—I'm talking Iron Maiden, Dio, Venom, the kind of metal that adorns the t-shirts that all the cool dads still have stuffed in the backs of their drawers. Loud, powerful, in your face, and utterly unabashed of its embrace of the dumbest teenage rock-hero fantasy imaginable—which somehow comes out the other end mutated into sheer awesomeness. It is simple, and it is brilliant: Guns. Demons. Rock and roll. That's Doom, baby!

Wes: When people talk about great narrative moments in games they talk about some sad scene in The Last of Us or whatever when they should be talking about the Doom Slayer listening to five seconds of a voice call from someone trying to tell him what to do and hurling the monitor out of his way. Now that's storytelling.

82. Inscryption

Released Oct 19, 2021 | Top 100 Score 226.11, demoted by Jody Macgregor

(Image credit: Devolver Digital)

Jorge Jimenez, Hardware Writer: Inscryption had me hooked the second I booted it up. It's subversive, well-written and it's a pretty good card game as well. Just when you think you have a handle on what's going, you're dumped into an entirely different world and game. It's a card game that has something to say about card games. It's a wild game you need to experience even if you hate card games.

Tyler C: Inscryption bends the card game genre with a rabbit hole of a story and inventive mechanics throughout. It’s a game about games that deftly avoids cliches. Few games stick in your brain like this one.

Jody: If the first act was the entire game I'd rate Inscryption, but the following two acts are so dire they pulled the whole experience down.

81. Tom Clancy's Rainbow Six Siege

Released Dec 1, 2015 | Top 100 Score 223.50

(Image credit: Ubisoft)

Morgan: My most active Siege days are behind me, but Ubisoft's tactical FPS remains one of the best around. In recent years, Siege's willingness to change has impressed me: nearly every map from the original game has been reworked, and foundational systems like health and the pick phase have been reimagined. It's still Siege, so it's still buggy, but it also exudes the confidence of a shooter that's seen nearly eight years of refinements.

Tyler W: My group plays in spurts, stopping when one shockingly long-lived bug or another starts ruining sessions, or when we've been demoralized by cheesy pro strats in casual, but we mostly have fun when we do play, or at least I do. You can play a lot of great mind-games in Siege, and my best nights often happen when I do the opposite of what my instincts tell me and take big risks.

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80. Phasmophobia

Released Sep 18, 2020 (Early Access) | Top 100 Score 223.64

(Image credit: Kinetic Games)

Lauren: That a jankety early access ghost hunting game could give me more hours of co-op joy than any high budget live service game is a classic PC gaming miracle. I don't love all the changes over the last year (bring back the old ghost box voice, please) but it remains so easy to load up the truck, head to a house, and flush out unruly ghosts while kicking about laughing with my friends—even if the ghosts have gotten annoyingly astute about my hiding spots lately.

Jacob: I totally agree with Lauren here. The mere fact I've spent more time with friends in this janky ghost hunting game over the past few years than most major co-op games is a testament to how wonderfully entertaining it is. And wonderfully scary, even after years of learning the tricks of the trade and knowing how these spectres move. Since Halloween is creeping up, it's naturally the time of year to get back in the van and hunt some ghouls.

79.  Final Fantasy 12: The Zodiac Age

Released Feb 1, 2018 | Top 100 Score 223.79 

(Image credit: Square Enix)

Mollie: FF12 isn't spoken about enough for how excellent it is. A solid JRPG with one of the most unique battle systems to date, set in a stunning world that will have you wondering how the hell they crammed the original version on a PS2. If you like Dragon Age: Origins, give this a go. Seriously!

Harvey: The Zodiac Age bridges the gap between the 2006-era RPG jank with shinier graphics and a fast-forward button. The gambit system lets you program your squad, and I'm shocked it's not been used more often. Also, it has Fran and Balthier in it. That's not gameplay related, they're just really attractive.

Wes: 2006-era jank? Nonsense! Final Fantasy 12 was incredibly polished when it came out, and ahead of its time in the way it threaded each environment and city together into an explorable, higher fidelity version of an old abstracted world map. It took until FF16 (nearly 20 years!) for Square Enix to match this game's voice acting. And the Gambit system was properly ahead of its time, allowing for so much customization and creativity in how you set up your party—everyone who argued it "just played itself" was a dang fool. The story kind of disappears two-thirds of the way through, but what's there is still the sharpest and most character-driven of any Final Fantasy.

78. Dusk

Released Dec 10, 2018 | Top 100 Score 224.75

(Image credit: New Blood Interactive)

Andy: Dusk dragged our nostalgia for '90s FPS games just far enough into the modern world to capture the best of both eras: It's fast, violent, silly, weird, not entirely coherent, and an absolute blast to play. It's the big daddy of the boomer shooters, and even now it remains a must-play example of the genre.

Wes: The king of the boomer shooter renaissance, only Dusk is like King Théoden while still under the corrupting influence of Wormtongue: constantly spooky and unsettling, off in ways that just don't seem quite right. Levels that seem straightforward descend into madness, putting you up against progressively more messed-up enemies and levels that feel like they came from a Quake PhD program. Those wheely dogs will haunt me forever.

77. Tactics Ogre: Reborn

Released Nov 11, 2022 | Top 100 Score 225.00

(Image credit: Square Enix)

Jorge: Tactics Ogre was the turn-based strategy game that made me fall in love with turn-based strategy games. Reborn is the remaster that actually improves the original in meaningful ways. Fully voiced over dialogue, improved character and skill balance and a killer rewind feature that lets you undo bonehead battlefield tactics on the fly.

Wes: Tactics Ogre is the game you graduate to after you've played Final Fantasy Tactics and want an even heavier number-crunching strategy game with a political plot of warring nations. Reborn makes some sweeping balance and design changes to the 2010 version of the game, which was itself a remake. It's always been a gem, but it's more polished than ever now.

76. Stalker: Call of Pripyat

Released Feb 11, 2010 | Top 100 Score 225.00

(Image credit: GCS Game World)

Chris Livingston, Senior Editor: Never has an open world FPS made me feel more like the fragile, frightened human being I am in real life. One wrong step or stray bullet in the bleak shooter will leave you limp and lifeless on the ground, just another scavenger lost to the Zone. Every encounter, every firefight—heck, even just walking through a field in the bright light of day—is filled with delicious tension and dread.

Fraser: Miserable but beautiful; quiet but bombastic; chill one moment, terrifying the next. Call of Pripyat is a game of juxtapositions and contrasts, set in an unpredictable post-apocalyptic wilderness where nature has been turned on its head and both anomalies and soldiers are out to kill you. It's been years since I last visited the Zone, but it's unforgettable.

Joshua: Shadow of Chernobyl is a classic, but Call of Pripyat is the Stalker game that took the series' framework and polished it into something robust, meaty, and relatively bug-free. The Zone is as eerie and antagonistic as ever, but it's more rewarding in CoP than ever before. It's filled with things to do, factions to ally with or antagonise, and an endless list of bizarre anomalies to risk life and limb to get your hands on. It captures the experience of being a scavenger and treasure-seeker in a world that fundamentally does not want you there better than anything else I've played, and I can't wait to see if Stalker 2 manages to better it.

75. Grand Theft Auto 5

Released Apr 14, 2015 | Top 100 Score 225.46

(Image credit: Rockstar Games)

Morgan: The newest Grand Theft Auto turned 10 this year (and eight on PC). You'd think the huge gap would have fans clawing at Rockstar HQ for GTA 6, but GTA 5 remains a huge game in 2023, propped up by continued updates to GTA Online and the unexpected rise of unofficial roleplay servers on PC. We still recommend the plain ol' vanilla story mode, too, though Rockstar's undying crime sandbox has been showing its age for a few years now.

Phil: It's continued placing on this list is in part because of the singleplayer, yeah, but also because there's nothing else like GTA Online around. This is a shame! GTA Online is janky and broken in lots of irritating ways. It is frustrating to play. It is annoying to simply form a group with your friends. A significant amount of it is essentially meaningless because Rockstar rarely goes back to rebalance its older activities. It absolutely could be bettered. And yet, if you're after online criminal sandbox hijinks, it's the only game in town.

74. Citizen Sleeper

Released May 5, 2022 | Top 100 Score 225.64

(Image credit: Fellow Traveller)

Wes: An RPG with little animation but striking character art, Citizen Sleeper proves how much flavor a few extra mechanics can bring to a visual novel. As a sleeper—a mind trapped in a dilapidated artificial body—you're mostly reading and talking your way through this story, but dice rolls, some light skills and weighty level-up choices add real drama and tension to choices you make to stay alive on the frontier of space.

Harvey: I'd heard a lot about Citizen Sleeper, but I never managed a proper run at it. I sat down on a whim one weekend and became transfixed, beating it in two all-day sessions. For me, it was a game about leaving home and starting a new job, turning the scary and unfamiliar into a home.

But for others, it can be anything—Citizen Sleeper holds a mirror up to your heart and forces you to make a choice about who you are, what you want, and why. I think you should play it, especially if you're going through a transitory period of your life. It'll help, trust me.

73. Project Zomboid

Released Nov 8, 2013 (Early Access) | Top 100 Score 225.93

(Image credit: The Indie Stone)

Chris: Face it: you're doomed. No one knows that better than zombie survival sim Project Zomboid, which begins each new game with the words "This is how you died." It's been in early access for a full decade, the sort of thing that typically enrages gamers, but it's only grown bigger, better, and attracted more players over the years. The depth of the sim is staggering with intricate systems that govern nutrition, injuries, farming, weather, vehicles, and everything else you could imagine. It's daunting to learn, engrossing to play, and utterly heartbreaking when you finally die. And you will.

72. BattleTech

Released Apr 24, 2018 | Top 100 Score 226.07

(Image credit: Paradox Interactive)

Fraser: Turn-based tactics with mechs is an easy sell for me, but even with that in mind BattleTech is a brilliant adaptation, full of huge machines beating the oil out of each other in absolutely gripping conflicts. Managing heat and ammo, obsessing over positioning, trying to sneak through a forest with a building-sized monster—it's all great stuff. Unlocking and then equipping new mechs became an obsession for me as I tried to create the perfect murder machines, experimenting with all sorts of loadouts. Of course, nothing feels quite as good as sticking jetpacks and axes onto a metal behemoth and watching it hack off limbs.

Evan: Bingo; mechs are durable, fighting piñatas that break apart in stages, which makes them a perfect fit for turn-based tactics.

71. Risk of Rain 2

Released Aug 11, 2020 | Top 100 Score 226.15

Risk of Rain 2 top 100 card (2023)

(Image credit: Gearbox Publishing)

Harvey: This game rules top-to-bottom, and I'm glad to see it make the list. It's a killer roguelike experience where you buy void-corrupted items from a giant newt tucked into liminal space, with some of the most wildly varied class design I've seen out of a third-person shooter.

Wes: Last year I modded the hell out of RoR2 and spent a week flying around as Goku kamehamehaing mushrooms that spit acid at me. 10/10.

Morgan: You have to appreciate the gall of a game that challenges you to become so thoroughly coated in lethalities that you cannot be touched, killed, or even truly perceived.

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70. Left 4 Dead 2

Released Nov 20, 2009 | Top 100 Score 226.16

(Image credit: Valve)

Harvey: Left 4 Dead 2's shown more staying power than some MMOs, all without any kind of deep progression system, loot grind, seasonal structure, or battle pass—it's a well-designed horde shooter with no fluff, and that's been enough to keep its heart beating for years.

Wes: Once a year I crank up L4D2, forgetting that I installed a mod that turns all the survivors into velociraptors. Scares the shit out of me then makes me laugh every time. Thanks, modders, for keeping it going.

Rich: Still the single best PvE co-op shooter out there, and there is no feeling in gaming quite like when you absolutely crown one of the infected with a gigantic skillet.

Jody: Don't startle the witch!

69. Forza Horizon 5

Released Nov 8, 2021 | Top 100 Score 226.20

(Image credit: Xbox Game Studios)

Phil: For casual pick-up-and-play racing there really is nothing better than Forza Horizon. What it lacks in realism, it makes up for with an expansive celebration of vehicular competition—its enormous open world packed full of distractions. The sheer freewheeling joy of its skill system makes this the rare open world game where the journey is as entertaining as the destination. And its absurdly large garage full of lovingly recreated cars means there's always something new to try.

Morgan: My eyes usually glaze right over racing games, but Horizon hooked me by being one of the best, chillest co-op experiences I've had in years. What an effortlessly fun map that Playground can throw together these days. The variety of cars is staggering, which is great because I prefer to race in old Volkswagen bugs and force all the CPU racers to stoop to my level.

Jacob: I keep a Forza Horizon game installed on my PC at all times. It's part of the reason why I'm facing a chronic storage shortage. Nevertheless, it's absolutely worth keeping around just to drop in and break a few speed camera records. Any qualms I once had with this game's slightly miffed racing wheel support back at launch have dissolved, and it's now a breeze to plug in my racing wheel and start drifting. Just beware plugging in a full 11Nm direct drive racing wheel and driving off a cliff straight into a wall—my arms were nearly ripped clean off.

68. Valheim

Released Feb 2, 2021 | Top 100 Score 226.55

(Image credit: Coffee Stain Publishing)

Sarah: I've always enjoyed survival games but micro-managing your hunger and resources has always slightly irked me. So when Valheim came along, did away with the starvation mechanic, and let you just enjoy your time in the Viking afterlife, I was hooked. When I realised I could tame wolves too, I fell in love.

Chris: A perfect balance of a cozy farming and home-building experience and a deadly world filled with adventure.

Sean: I'm not typically into survival crafting games, but Valheim totally hooked me. I love wandering the wilderness, finding an abandoned shack to restore into my own cosy little base, or hunting trolls and trying to outrun sea monsters as I sail my longship across the ocean. The game really benefits from its clear progression, as you hunt down ever harder mythical bosses, and in turn, upgrade your base to get better armour and weapons.

Fraser: One of the few survival sandboxes that doesn't just piss me off. Valheim might still be in early access, but it's easily beefy and full-featured enough to be considered a finished game. New biomes and features keep being added, though, and after a long break I've started up a new world—this time playing on my Steam Deck. Performance on the Deck is not great at the moment, even though it's Verified, but on low settings it works fine, and I've been having a blast fighting trolls and making the perfect viking settlement.

67. Alien: Isolation

Released Oct 6, 2014 | Top 100 Score 226.56

(Image credit: SEGA)

Jody: Alien: Isolation casts you as Sigourney Weaver's daughter, trying to find out what happened to your mum after the first movie. You're sent to a space station at the arse end of the galaxy for answers, and what you find is a xenomorph.

Eventually. First, you spend ages wandering around a place that looks shockingly like the set of a sci-fi movie from the late 1970s, from the CRT monitors to the dipping-bird office toys. It's a slow build that makes the tension excruciating. And then, when the alien finally appears, it's so horrifying you wish you could go back.

66. Papers, Please

Released Aug 8, 2013 | Top 100 Score 226.94

(Image credit: 2 Left Thumbs)

Mollie: "Political passport sim" isn't a pitch that usually sways me but Papers, Please is an exception. It's a game that regularly challenges your perceptions and ideals, placing the lives of hundreds of people in your stamp-holding hands as an immigration officer. Who doesn't love a good moral dilemma with their rhythmic mechanical gameplay? It's dark but brilliant, one of those games that has to be experienced firsthand to truly value how good it is.

Wes: Wait, how often are you getting pitches for political passport sims? I kid, but Papers, Please remains impressive in how it conveys so much with such a simple presentation. Lucas Pope took the more puzzley side of this game and built it into the even more brilliant Obra Dinn, higher on this list.

65. Shadowrun: Dragonfall

Released Feb 27, 2014 | Top 100 Score 227.00

(Image credit: Paradox Interactive)

Jody: In the future, some genetic switch flips and people find out they're actually orks, wizards, or whatever. Apparently D&D was an accurate depiction of prehistory. In this world fantasy adventurers and cyberpunk gangers are the same thing, so you lead a squad with an ex-military troll and a punk shaman. Between heists you uncover their backstory (even the dog has a dark secret) in a cyberpunk take on the classic BioWare RPG.

Fraser: I vibe with Shadowrun: Hong Kong's story and setting a bit more, but Dragonfall still boasts a great party of cyberfantasy mercs and Berlin is a pretty cool place to get up to no good.

Joshua: I'm the reverse of Fraser: I love Hong Kong, but Dragonfall just manages to pip its sequel to the post in my list of faves. I think it's the inherent melancholy of its main hub. Your base in Dragonfall is Berlin in 2054—the Flux State—an oasis of anarchism that has, somehow, managed to stay free of government and corporate control in Shadowrun's cyberpunk setting for years. You spend a lot of your time there functioning (perhaps paradoxically, given the whole anarchism thing, but perhaps not) as something of a community leader, securing supplies for run-down clinics, helping naive young runners extricate themselves from bad situations, and generally just doing what you can to keep this unlikely social experiment running.

It's doomed. In Shadowrun's lore, corporate forces and the German state invade the city a year after the game, and the Flux State goes the way of revolutionary Catalonia. Dragonfall, being a very good game from some very smart people, is quite aware of this, but I don't think it's cynical. Yeah, your efforts might be for naught in the long run, but that doesn't mean they weren't worth doing, the example you set lives on. The future is hard to predict, but we'll always have the Flux State.

64. Microsoft Flight Simulator

Released Aug 18, 2020 | Top 100 Score 227.18

(Image credit: Xbox Game Studios)

Chris: One of those rare games that sounds like it's completely overpromising something—a photorealistic simulation of the entire planet, including accurate real-time weather conditions streaming from around the globe—but actually delivers. Even years after launch Microsoft Flight Simulator still feels like a game that's visiting us from the future. Throw in some astoundingly detailed aircraft, realistic physics and sound effects, plus dedicated communities like modders and VATSIM (who convincingly roleplay as pilots and air traffic controllers) and it's hard to imagine another sim ever feeling as gosh darn real as this one—until Microsoft Flight Simulator 2024 comes along, of course.

63. Deus Ex

Released June 23, 2000 | Top 100 Score 227.41

(Image credit: Square Enix)

Ted: "The human organism always worships," Opines the failed AI, Morpheus. "First it was the gods, then it was fame (the observation and judgment of others), next it will be the self-aware systems you have built to realize truly omnipresent observation and judgment."

Hold on, let me just tweet about that really quick on the self-aware system of observation and judgment that lives in my pocket.

Deus Ex remains a sci-fi triumph, its lovable '90s conspiracy vibes belie a story of how power and profit corrodes society, and whether it's too late to fix that. It doesn't hurt that it's also one of the best RPGs ever, one where exploration and discovery is as much the reward of character building as murder and looting.

Wes: I love that someone discovered just this year, 23 years after Deus Ex came out, that even loose sheets of paper can set off security lasers. Deus Ex is visually crude by today's standards, but damn is its world incredibly convincing nonetheless.

62. The Elder Scrolls 3: Morrowind

Released May 1, 2002 | Top 100 Score 228.41

The Elder Scrolls 3: Morrowind top 100 card (2023)

(Image credit: Bethesda Softworks)

Joshua: The wonderful final breath of Bethesda at its weirdest. Morrowind's world was strange and hostile and its inhabitants walked like newborn foals. Where later games held your hand through plots you now barely recall, Morrowind ditched you in the backwater of a backwater and left you to sink or swim amid conspiracies, contested histories, and truly alien moral systems. There's been nothing like it since; there may never be again.

Sean: Speaking of weird; is it bad that I've had Dagothwave playing on repeat in my head for years?

Andy: Joshua nailed it: Morrowind's brilliance is its willingness to be weird. Oblivion and Skyrim are fine, but they feel so bland by comparison: Generic fantasy and vikings don't really stand up when compared to a clan of honor-bound warriors living in the mile-wide shell of an ancient crab at the foot of a cursed, storm-swept mountain. Bethesda was more daring with Morrowind's systems, too, which opened the door to all kinds of (occasionally game-breaking) freedom. You want to fly? Okay, you can fly! (In fact, you have to fly if you want to get up to talk to some of those Telvanni weirdos.) Everything about Morrowind is bolder and more creative than anything Bethesda has done since—by all measures, it's a genuine landmark game.

61. The Case of the Golden Idol

Released Oct 13, 2022 | Top 100 Score 229.50

(Image credit: Playstack)

Tyler C: It’s like solving a murder in a room full of FromSoftware characters. Half of the time you’re just trying not to be deceived by its eccentric characters and caricaturistic art style. A strange and brilliant little game.

Chris: The individual mysteries are satisfying to solve as the scattered pieces slowly click into place, but unraveling the story that connects the murders is just as great. An epic mystery novel, in game form.

Morgan: You've both said it. Such a smart, perfectly compact puzzler that I've particularly enjoyed on the Steam Deck. It's the first game I've tried on the handheld that's actually more comfortable to play with the Deck's two touch pads, which is neat.

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60. Prey (2017)

Released May 4, 2017 | Top 100 Score 229.58

(Image credit: Bethesda Softworks)

Andy: Prey breaks my heart. A brilliant immersive sim, Prey is the direct evolution of System Shock, a game it builds upon with expanded systems, convincing zero-G environments, and a genuinely terrifying enemy. It accommodates players who want to run-and-gun, and rewards those who prefer a quieter, more exploratory approach. It's as good as anything Arkane has done—and it bombed. It, and Arkane—masters of the genre, never forget—deserved so much better.

Robert: The closest thing we ever got to Half-Life 3, it still boggles the mind that a game so good as Prey, one that took immersive SIM gameplay to a whole new level while weaving a compelling sci-fi story, sold so poorly and remains to this day massively underrated and undervalued. Arkane was firing on all cylinders here and, the Dishonored series aside, Prey remains the developer's finest achievement. It's available now for peanuts, too, making it incredibly easy to recommend.

Morgan: Hard to believe the team responsible for one of the best immersive sims of the modern age went on to make Redfall, a profoundly disappointing co-op FPS.

59. Apex Legends

Released Feb 4, 2019 | Top 100 Score 229.97

(Image credit: Electronic Arts)

Phil: I thought I was out, but somehow the call of Respawn's battle royale proved too great to resist. The speed, the movement tech, the frantic gunplay—there's just nothing quite like it. Even if I'm playing much less these days, I'll still grab a few friends every couple of weeks for some chaotic landings on Mirage's absurd party boat.

It's not just the moment-to-moment play that keeps me engaged. Thematically, as a battle royale, it feels perfectly pitched. In the sliding scale between Fortnite and PUBG, it fits nicely in the middle. Not too cartoony, not too tediously milsim-y. It's just right. The characters have outlandish abilities, but they feel in service to interesting tactical play and planning. The guns have distinct characteristics and drawbacks in a way that makes your loadout matter. And the maps are—for the most part—visually arresting and full of impeccable crafted spaces that enhance every fight.

Morgan: I'm a fan of Apex Legends' characters, but the two of us have never really clicked in terms of maps, modes, or guns. It's a static, not particularly adventurous time for the game. Consistency is commendable in its own right, but 2019's battle royale darling doesn't stand out in a year where shooters are experimenting with extraction modes and Call of Duty has a co-op raid.

58. The Sims 4

Released Sep 2, 2014 | Top 100 Score 233.19, demoted by Lauren Morton

(Image credit: Electronic Arts)

Mollie: The Sims 4 continues to reign supreme in the life sim genre, but with nine years and $1000s of expansions, it's starting to come apart at the seams. Building is still a 10/10 experience, but the actual gameplay can be a bit unruly. There's still oodles of fun to be had with the free base game and fan-made custom content, though.

Lauren: The Sims is a tentpole PC series, but until some as yet in development competition arrives, it holds that title by default more than merit. Every year I feel a little more trapped in EA's gilded cage life sim, wondering what might live outside the pastel, crown-moulded walls I've come to know so well.

57. Outer Wilds

Released June 18, 2020 | Top 100 Score 230.4

(Image credit: Annapurna Interactive)

Tyler C: A pure space exploration game that expertly balances melancholy and optimism. It's a humble story of community and curiosity, and finishes with one of the most poignant endings I’ve ever experienced in a game.

Phil: An expertly crafted timeloop sandbox, full of puzzles that are a joy to unpick. The folksy sci-fi soundtrack is first rate, too.

Robin: There's such a wonderful sense of genuine discovery in Outer Wilds, despite its galaxy actually being so small. Travelling between its strange planets, you're constantly learning, gaining a greater knowledge of their unique physical rules and the intricate history behind them. By the time you've pieced together the larger truth at play, you're a master of this tiny-yet-huge environment, and it's such a satisfying journey to get to that point.

Fraser: I'm a big ol' thicko with no spatial awareness, but I'm so glad I stuck with this one despite my many deficiencies. None of the puzzles left me frustrated—just occasionally stumped and then, ultimately, incredibly satisfied.

56. Thief: The Dark Project

Released Dec 1, 1998 | Top 100 Score 231.48