The Tomb Raider remasters announced last week have been canned
It turns out they weren't actually sanctioned by Square Enix.
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I hope you weren't too terribly excited for those Tomb Raider remasters that were announced earlier this month, because they've been canceled. The teaser videos are gone and Realtech VR, the company that was purportedly handling the remasters, said in a cryptic tweet that it is now focused on new AR and VR projects.
After this episode, we are refocusing on new projects involving Augmented Reality on iOS and VR on PC. We are not more committed on third party license anymore.March 21, 2018
The only follow-up it has provided was in response to a request to release just the HD textures, in which it said simply, "We can't respond sorry." But Square Enix told GamesIndustry that it was responsible for the kill order, because the remasters hadn't actually been given the green light in the first place.
"While we always welcome passion and excitement for the Tomb Raider franchise, the remasters in question were initiated and advertised without seeking approval. As such, they were never officially sanctioned," it said in a statement. "Ensuring fans receive high quality gaming experiences is at the heart of our mission as a company, which requires all projects to go through proper channels."
A Realtech VR rep said in an email that it couldn't discuss the specifics of the matter for legal reasons, but added that the studio "had a great experience with Square Enix" while developing the mobile versions of the first two Tomb Raider games.
"But our recent research, studies and reviews on Tomb Raider 3 were unwelcome, although those rights are protected with Fair dealing in Canadian copyright law," the rep said. "Right now, we don't have any business with Square Enix anymore."
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

