The Binding of Isaac: Afterbirth+ goes live on Steam today
Creator Edmund McMillen says the Isaac project is done. Mostly.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Today's announcement that The Binding of Isaac: Afterbirth+ is live on Steam was a bit premature, because at this particular moment it is actually not live at all. But it's coming, any minute now, possibly by the time you read this, and creator Edmund McMillen said in a message that while the Afterbirth expansion will "close the book on a five-year journey" that began as just a fun Flash project with a friend, it also marks a new beginning for the game.
"I never had any idea Isaac would become what it has, this little monster has consumed my brain for what feels like a lifetime and I'm at a point now where I can be happy with officially finishing the story and calling the Isaac project done," he wrote. "But as sad as that may sound to some, this is really just the start of things to come. AB+ started as just a mini DLC of mod tools, but slowly ballooned into another game expansion with a bunch more added content… But still at its core the whole point of AB+ was to hand the game off to the community, who at this point knows the game better than i do."
McMillen said that going forward, the game will get monthly "booster pack" updates that will incorporate the best user-made content into the official game, a plan he unveiled back in November. Mod makers don't have to submit their work for consideration—"You can honestly do whatever the hell you wanna do," McMillen wrote—but for the benefit of those who do, he also provided a list of basic guidelines for the content he's looking for, including theme and design tips, ideas about enemies, bosses, and challenges.
Getting your work to him will be a bit of a crapshoot at first: He suggested tweeting a gif or video of your mod in action (but don't overdo it), or maybe posting something on Reddit. "It's a bit hamfisted," he admitted, "but as the months roll by I'm sure we will find a smooth way to exchange ideas and I'll keep updating the blog with new info as the year unfolds."
The Afterbirth+ announcement post also warned that "like any launch there is a good chance that we missed some bugs and players may experience some issues that our testers might have missed." The developers will continue to work on over the launch week, and there may be some nerfing too, if it proves necessary.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

