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Teslagrad 2 promises more magnets-and-electricity platforming in a brand new realm

(Image credit: Rain Games)
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Teslagrad (opens in new tab) is a side-scrolling puzzle-platformer about a young man who is definitely not Nikola Tesla and his adventures in "a steampunk-inspired vision of old Europe." There's an ancient conspiracy and a despotic king and weird Teslamancer technology, and by all reports it's really quite good, with a 77 aggregate rating on Metacritic (opens in new tab) and a "very positive" overall user rating on Steam (opens in new tab).

Seven years after the release of the original, developer Rain Games made the electrifying announcement today that Teslagrad 2 is in development (opens in new tab). The game will be set in a new region of the world called Wyrmheim, which is "heavily based" on Rain Games' home country of Norway, with Viking carvings, Nordic runes, and if the key art is anything to go by, electro-moose.

"Much like its predecessor, Teslagrad 2 is set to be an exploration-based Metroidvania game with magnetic physics and will use the visual style that won the hearts of the players in the original," the studio said. "Teslagrad was a fresh experience in gaming with its magnetic physics based mechanics. Now Rain Games intends to take this experience up a level within the sequel, by sparking new life into the game with additions that will set it apart from the original."

There's no word on when Teslagrad 2 might be out, but it sounds like it might be awhile: Rain Games said that it's also currently working on a new game called Mesmer (opens in new tab), set in the same world as Teslagrad but "very different" from it, and it's also into the final week of a close-call Kickstarter campaign for Girl Genius - Adventures In Castle Heterodyne (opens in new tab).

(Image credit: Rain Games)

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.