Krafton
Latest about Krafton

Krafton is now an 'AI-first company,' will spend $70 million on a GPU cluster to 'serve as the foundation for accelerating the implementation of agentic AI'
By Andy Chalk published
news The new strategy represents "a complete reorganization of the company's operational development system, placing AI at the center of problem solving."

The Subnautica 2 lawsuit is getting even messier, with Krafton doing a massive U-turn, confusing both the ousted founders' lawyer and the judge: 'This is a little bit bewildering'
By Fraser Brown published
News One of its key claims, that the founders were terminated because they wanted to release Subnautica 2 before it was ready, has been dropped.

Subnautica 2 devs reveal the latest horrifying Leviathan to grace the deep sea: 'It has 4 tentacles to grab, crush, swat, and terrify players'
By Elie Gould published
News Work continues amid the legal battle.

With Silksong in our hands, Steam's new reigning wishlist kings are both kind of basket cases: The partially-released Deadlock and lawsuit lightning rod Subnautica 2
By Ted Litchfield published
news The heart wants what it wants.

The Subnautica legal dispute takes a surprise twist as Unknown Worlds—not Krafton—sues its former bosses for stealing confidential material on their way out the door
By Andy Chalk published
news The lawsuit says the three former Unknown Worlds principals used confidential material to "harm Unknown Worlds and jeopardize the future of the Subnautica franchise."

As the legal debate between Subnautica 2's publisher and former studio execs rages, the original game and its spinoff quietly receive small patches and big discounts
By Rick Lane published
News 1.0 release adds a new class and a ship's hold's worth of balance changes.

Krafton fires back at Unknown Worlds lawsuit, says Subnautica 2 was at risk of causing 'irreversible harm to the entire franchise' like Kerbal Space Program 2
By Andy Chalk published
news Krafton says the former heads of Unknown Worlds were fired with cause to keep them from "permanently damaging Unknown Worlds' most valuable IP."

'Everyone's little monkey brains like shelter and food': Subnautica 2 designer says primal instinct is the reason we're so drawn to smashing blocks of wood into weapons
By Mollie Taylor published
news Survival games tap into our inner barbarian, it seems.
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