Edge Magazine
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The making of What Remains of Edith Finch
By Chris Schilling published
guest article How a bit of fishy business inspired Giant Sparrow’s sublime anthology.

Looking back at Dragon Age: Inquisition
By Edwin Evans-Thirlwell published
Guest article BioWare's biggest Dragon Age was a work of glorious and slightly tragic excess

The making of Undertale
By Chris Schilling published
Guest article Conflict, comedy and creature comforts: how a rule-breaking debut became an unexpected phenomenon

Notch doesn't think Mojang deserves to be held up next to Valve
By Len Hafer published
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