System Shock remake is made for PC gamers first, says game director

Last week, Nightdive Studios teased new in-game PC footage of its forthcoming System Shock remaster. Running on Unreal Engine 4, some prospective players suggested the reimagined Citadel Station looked better when powered by Unity—as it had been in last year's pre-alpha demo. The game's director Jason Fader has now addressed why Unreal was chosen, where he and his team's priorities lie, and what a "faithful reboot" exactly entails.

Speaking via a Kickstarter backer update post, Fader explains that the remake's visual appearance is still a work in progress and that the engine change and visual differences are in fact unrelated. "What you see in the video is a rough style we are experimenting with to push crisper visuals," explains Fader. "Art direction was a lower priority for the engine change since we wanted to be sure the technology could do what we needed first. Now that we have the pipelines set for getting art into the engine, we'll be iterating on the style and mood."     

Fader also suggests last week's footage represents one and a half month's worth of "direct content creation", compared to the the Unity demo's six months. "Not exactly the fault of Unity," admits Fader, "but as you see, it's easier for our team to create content in Unreal."

Fader then includes an extensive Q&A addressing would-be player concerns. This is worth reading in its entirety—it covers where the project is going, what features are yet to come and what will be reworked, and how audio is being implemented, among other things—however the following answer is worth repeating. In response to the question "Great, now you are making a console game with a PC port...", Fader says: 

"Whoa there! We never said that, and even if we didn’t switch engines, the game would still come out on consoles. Personally, I’m a PC gamer through and through (mainly because I can’t aim well with a controller). System Shock is being made for PC gamers first. It would be a shame if only PC folk could appreciate our game, so we’ll be bringing it to console as well, but PC is the main target for everything we do."   

As far as the "faithful reboot" maxim goes, Fader explains that while he and his team had first planned to make a "straight 1:1 remake", there were too many things they wanted to tweak and adjust this time round. The decision to craft a reboot, then, was arrived at—so long as it maintained "the spirit of Shock 1."

Read Fader's update post in full here.

Deputy Editor, PC Gaming Show
Latest in Action
assassin's creed shadows protector's armor
Assassin's Creed Shadows hits 2 million players, putting it on track to be the series' most successful game yet
Grand Theft Auto 6 trailer still - woman in the front seat of a car, looking out the back window while holding a wad of cash
The specter of a GTA 6 delay haunts the games industry: 'Some companies are going to tank' if they guess wrong, says analyst
Western outlaws with masks and guns
'Players don't explore': former Grand Theft Auto 6 and Red Dead Online designer lays out the perils of 'open world fatigue'
Monster Hunter Wilds palico
Monster Hunter Wilds' first free update will feature 'a whole host of new additions' and a majestic water wyvern for players to blow sky high
Ichiban Kasuga goes divekicking in the Dave The Diver crossover DLC
Ichiban Kasuga makes like a dragonfish and joins Dave the Diver’s latest DLC on April 10th for some fisticuffs and a few rounds of karaoke
Assassin's Creed Shadows Tea Ceremony answers - Naoe about to sip tea from a bowl.
All Assassin's Creed Shadows Tea Ceremony answers
Latest in News
MOUNTAIN VIEW, CALIFORNIA - AUGUST 22: A view of Google Headquarters in Mountain View, California, United States on August 22, 2024.
'Google must divest the Chrome browser:' DOJ renews call for Google to sell Chrome, and Android could be next
Victory screen of Big Rigs showing infamous "You're Winner" message under a three-handle gold trophy
One of the worst games ever made is coming to Steam, but we won't know how cruel this joke is until we see the price tag
Sci-fi character from Dune
Dune: Awakening promises us a breath of fresh air, skipping early access for a full launch with no monthly subscription in May
Baldur's Gate 3 Karlach concept art
'The dream of the tech industry is to sell off your company at an overinflated price and retire,' says actor behind Baldur's Gate 3's Karlach, 'And I feel that's being done with game studios right now'
assassin's creed shadows protector's armor
Assassin's Creed Shadows hits 2 million players, putting it on track to be the series' most successful game yet
Minthara BG3 looking upset
Another round of Baldur's Gate 3 unearthing reveals Minthara can end up living in a sewer, an unused beach ending, and more