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Super cute town adventure Garden Story harvests a publisher

Garden Story
(Image credit: Picogram, Rose City Games, VIZ Media)
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Ever since Stardew Valley exploded in 2016, we've been treated to a number of other indie developers creating small farming, crafting, and life sims. They've yet to reach the cultural dominance of Battle Royales, but if they did I'd be a happy camper. All that to say, I've been quietly following Garden Story since it first came across my Twitter feed last year. Yesterday, developer Picogram announced that it had landed a publisher (two, in fact) and a release window for the spring of 2020.

In Garden Story, you'll play as a little grape named, of course, Concord. As with other games of its kind, you'll meet other village folks, solve their problems, and save the Grove from a mysterious "rot." Garden Story's new trailer shows off fishing, friends, and a bit of fighting. It's Steam page mentions that Garden Story will also include some puzzle-solving, which is likely what we see Concord doing by pushing blocks around. On the whole, it looks cute, pixelated, and wholesome: another entry to the category that I wish I'd found a better name for than "Stardew-like." 

You can see a lot more of Garden Story on Picogram's Twitter (opens in new tab) feed where the developer posts gifs of Concord and their other fruity friends. 

Funding is always a concern for small studios and solo developers, meaning many small indie games risk pushing release dates back or ceasing development. The rise of indie publishers in recent years is a good sign that little games like Garden Story will continue getting chances and, more importantly, funding. Garden Story's developer has partnered with Portland-based Rose City Games and VIZ Media to release Garden Story some time in spring of 2020. 

Until then, you can wishlist Garden Story on Steam (opens in new tab)

Lauren Morton
Lauren Morton

Lauren started writing for PC Gamer as a freelancer in 2017 while chasing the Dark Souls fashion police and accepted her role as Associate Editor and Chief Minecraft Liker in 2021. She originally started her career in game development and is still fascinated by how games tick in the modding and speedrunning scenes. She likes long books, longer RPGs, multiplayer cryptids, and can't stop playing co-op crafting games.