Suicide Squad's leaked battle pass and in-game store triggers anger among fans

Harley Quinn
(Image credit: Rocksteady)

An image purportedly leaked from a pre-release build of Suicide Squad: Kill the Justice League has revealed that the game will feature both a battle pass and an in-game store, and some followers of the game are not happy about it.

The image, which initially appeared on 4chan, clearly shows "Battle Pass" and "Store" dropdown menus, as well as what appears to be multiple types of in-game currencies. That's fairly standard stuff for competitive free-to-play games, but Suicide Squad is a solo joint, with support for drop-in/drop-out co-op play. Pricing hasn't been officially announced yet, but it's expected to be in line with conventional premium game releases: UK retailer Game, for instance, is currently offering Suicide Squad for preorder for £70.

What appears to be contributing to some of the furor is the lack of information about how Suicide Squad will play. No substantial gameplay footage has been released; for players who were expecting a singleplayer campaign in the style of Arkham City, having a monetization scheme announced via leak has challenged expectations.

"It's not a PvP game, right? How are they planning to keep players in to capitalize from the battle pass?" redditor ElvenNeko asked, cutting to the heart of the problem with battle passes in PvE games. "People will just finish the story... And then what? Play some challenges where they just farm mobs? Well, that can last me a couple of days... and then what? Unless they plan to release a new story mode every month or two, i don't see any reasons to stay and even bother about skins and stuff like that in a PvE game."

Redditor Get_Fucked17 expressed a more emotional, but widely held, perspective on the matter. "How the fuck are they planning to get away with a battle pass on a $70 game?" they wrote. "[Call of Duty] gets away with it because they offer Warzone/DMZ for free. How does Rocksteady think this is going to work? Is the game going to be free? No? Then get fucked."

(At the request of Warner Bros' legal department, we have removed the leaked image indicating the presence of a battle pass and in-game store.)

Several redditors predicted that Suicide Squad would end up like Marvel's Avengers, Square Enix's ill-fated superhero game, which delivered a strong singleplayer campaign but failed in its quest to establish itself as an ongoing live service game. That seems a bit off-base to me: If Suicide Squad was expected to be a campaign-based experience anyway, the success or failure of the post-game live service elements are irrelevant.

But the objections to the Suicide Squad battle pass seem less focused on the practicalities of the thing than on the principle: Why does everything these days, even a premium-priced singleplayer game, seem to need a battle pass? A tweet from YouTuber Sclmof captured what seems to be a widely-held sentiment: Regardless of the presence or quality of Suicide Squad's campaign, "something just feels weird about Rocksteady, known for their story games, making a GAAS game."

Of course, all the discontent presumes that the leaked images are accurate. So far that hasn't been confirmed, but VGC said a "development source" told it that a battle pass, focusing on cosmetic items like skins, is planned for the game. At least some of the apparent currencies at the top of the image are actually XP used to power up and customize each character's skill tree.

I've reached out to Warner Bros. to ask about the leak and whether Suicide Squad will offer a battle pass, and will update if I receive a reply. Suicide Squad: Kill the Justice League is set to launch on May 26.

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.