State of Decay 2 just received a 20GB patch

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State of Decay 2 (opens in new tab), the new zombie apocalypse survival simulator from Undead Labs and Microsoft, has just been updated to version 1.2 with a hefty 20GB patch. As well as increased stability, improved networking interactions, and no more out of memory crashes it promises a variety of specific fixes to various problems. "Zombies no longer become immune to the Assault Kick" for instance, as well as "Grenades no longer get stuck and explode in front of client character’s face or behind their head while throwing". You can read full patch notes (opens in new tab) on the official website.

According to studio head Jeff Strain (opens in new tab), "This patch today is just the beginning — we have big plans for State of Decay 2, and we’re humbled and appreciative to you for giving us the opportunity to make those big plans happen."

Our reviewer Tom Hatfield enjoyed State of Decay 2, but did run into some bugs. As he wrote (opens in new tab), "The first sign of trouble is the ‘get me unstuck’ command on the menu, and sure enough I ended up abandoning two different cars because I got them wedged on the scenery, while a third developed a strange tendency to flicker in and out of existence until repaired. None of these issues were game-breaking for me, but they did mean losing a six-seater armoured truck I’d invested a lot of resources in."

Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games (opens in new tab). He's written for Rock Paper Shotgun (opens in new tab), The Big Issue, GamesRadar (opens in new tab), Zam (opens in new tab), Glixel (opens in new tab), Five Out of Ten Magazine (opens in new tab), and Playboy.com (opens in new tab), whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.