Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Star Wars Jedi: Survivor is getting a substantial expansion to the combat system first seen in 2019's Star Wars Jedi: Fallen Order. In an interview with Game Informer, game director Stig Asmussen explained the game features "five fully realized [combat] stances" intended to make protagonist Cal Kestis a much more flexible fighter.
"A lot of it depends on the enemy that you're coming across," Asmussen says in the interview. "It requires the player to break down the enemies and figure out what the best weapon of choice is."
We've seen glimpses of a couple of these stances in the recently revealed trailer, which show Kestis fighting with dual lightsabers and a double-bladed lightsaber made famous by Darth Maul. Other new stances include a "Heavy" stance based around a crossguard saber as used by Kylo Ren. "It's weighty; it's beefy. But you have to be very measured on how you use it because the timing windows are longer" Asmussen explains.
One of the most unusual stances lets Kestis wield a lightsaber and a blaster simultaneously, a style which Asmussen claims "Speaks to where we find Cal in this part of the story". Going further, he adds. "It's been five years since the first game, and the dark times are still in full swing. He's an unconventional Jedi, and he has to do unconventional things. So, something that would be frowned upon during the height of the Jedi Order? Cal's finding he's going to do whatever it takes."
While the chat focusses mainly on combat, Asmussen does provide a few details on the broader mechanics of the game. Survivor expands the platforming element of Fallen Order, with Kestis able to use an ascension cable for fast traversal of chasms and cliffs, and the ability to tame and ride mounts, which Asmussen explains will be used "to negotiate and dominate the world." Kestis will also be accompanied by a new character, a mercenary named Bode Akuna with whom Kestis forms "a special bond" and who will aid Kestis both in and out of combat.
From a fighting perspective, it sounds like Survivor is aiming to be what Raven Software's Jedi Academy was to Jedi Outcast. The question is whether Respawn can apply those new styles to more interesting encounters. While I liked Fallen Order in parts, far too much time was spent chopping up small animals rather than stormtroopers, a waste of a potentially rich combat system. I also hope the story has more meat on it than Fallen Order, which seemed to struggle with being set between the events of episodes III and IV. Either way, we'll find out how Survivor stacks up when it launches in March next year.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website bit-tech.net. But he's always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he'll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.

