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Star Wars Battlefront has been patched but we're not sure what changed

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Starwarsbattlefront 2015-11-17 15-04-41-31

Star Wars Battlefront received what sounds like a fairly substantial update today, with fixes, tweaks, adjustments, and improvements all part of the package. The patch notes are unfortunately very vague, however, and so if you're hoping to learn whether it will fix whatever particular problem you're struggling with, you're mostly out of luck.

First things first, the patch notes, as posted on the Star Wars Battlefront forum:

  • General bug fixes for vehicles and physics improvements
  • Game modes balancing tweaks
  • HUD UI adjustments
  • Audio optimizations
  • General crash and stability fixes
  • Online traffic performance improvements
  • Various text fixes for all languages
  • General bug fixes for both Missions and Multiplayer
  • Legacy Controls should now work as intended

That's all well and good, but what if you want to know whether, say, the DL-44 heavy blaster pistol has been nerfed? In that case, you would point yourself at Reddit, where you would learn that this does indeed appear to be the case. The thread lists a number of specific changes to the game, much of it speculative but some confirmed: Cycler rifle bullet drop, for instance, has been reduced while muzzle velocity—the speed of the round as it leaves the barrel of the weapon—is way up, leading to "Headshot City with small corrections to the targeting reticle."

The good news is that the player response to EA's all-but-worthless patch notes has not gone unnoticed. Star Wars Battlefront Community Manager "Sledgehammer70" said on Twitter that he is "working to provide more details around today's update." We'll let you know what he comes up with.

Thanks, Eurogamer.

Andy Chalk
Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.