Star Wars Battlefront 2 microtransactions have been temporarily removed

EA has stopped selling Star Wars Battlefront 2's premium currency, Crystals, ahead of the game's launch. They aren't gone forever, but won't come back until the progression system has been tweaked.

"We hear you loud and clear, so we're turning off all in-game purchases," reads a message from DICE GM Oskar Gabrielson. "We will now spend more time listening, adjusting, balancing and tuning."

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Prior to today, Crystals could be purchased with real money and spent opening crates which contain Star Cards: abilities and enhancements that can be equipped separately by the many classes, vehicles, and characters. The crates can now only be purchased with Credits, which are earned by playing, or unlocked as rewards for completing challenges.

I wonder if Battlefront 2's troubles can be solved without removing the premium currency altogether. One of my issues with the progression system is the absolute glut of Star Cards, many of which are boring stat boosts—not new abilities, but simple health increases, for example. That doesn't make for an interesting progression system with or without paid-for loot boxes, but any major simplification would make it pointless for Crystals to come back.

Still, it's surprising that EA has chosen to cut off a source of revenue just before launch, when the most people will be playing Battlefront 2. That's quite a concession, so they're clearly being hit hard by the criticism. I hope it leads to a redesign of the progression system that focuses more on interesting trade-offs (do I want this ability, or that ability) as opposed to stat boosts, and perhaps (wishfully) allows Crystals to be spent on cosmetic items only.

You can read our review-in-progress for my (now slightly outdated) early thoughts, and we'll have a final review posted soon.

Tyler Wilde
Executive Editor

Tyler grew up in Silicon Valley during the rise of personal computers, playing games like Zork and Arkanoid on the early PCs his parents brought home. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, Bushido Blade (yeah, he had Bleem!), and all the shooters they call "boomer shooters" now. In 2006, Tyler wrote his first professional review of a videogame: Super Dragon Ball Z for the PS2. He thought it was OK. In 2011, he joined PC Gamer, and today he's focused on the site's news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.