South Park: The Stick of Truth initially lacked funding at Obsidian
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Obsidian's uncannily accurate recreation of South Park's art, animations, and fart jokes in its upcoming Stick of Truth RPG first came into being without a budget. Kotaku 's lengthy profile of the storied studio revealed that CEO Feargus Urquhart and his team constructed early prototypes for show creators Matt Stone and Trey Parker without financial support.
Urquhart initially stressed to the pair that any sort of South Park game should mirror the show's construction-paper style, saying to them, "Let's pretend we can do all the RPG stuff. We can handle that. If it doesn't look like the show, all of this is pointless."
So, Obsidian crafted working examples unpaid as a proof of its enthusiasm for making the crossover work. Stone and Parker immediately loved the results. "We took it in to Matt and Trey," Urquhart said. "And Trey just grabs the controller and he's like, 'This feels awesome!' And Matt runs up to the screen and he goes 'That's the construction paper!' And they were like, 'Let's do this.' And that was that."
The rest of the profile goes over Obsidian's shelved and successful projects and its rise from the ashes of Black Isle Studios. And if you feel a surreal sort of excitement over the fact the developer responsible for Fallout: New Vegas is working on a game involving sentient feces and a High Jew Elf class, we're right there with you.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Omri Petitte is a former PC Gamer associate editor and long-time freelance writer covering news and reviews. If you spot his name, it probably means you're reading about some kind of first-person shooter. Why yes, he would like to talk to you about Battlefield. Do you have a few days?


