Developers of Linux distro Fedora propose dropping 32-bit support entirely, but it's being claimed that the change 'would kill off projects like Bazzite entirely'

The Convergence wallpaper as used in the Linux-based gaming OS, Bazzite
(Image credit: Bazzite)

If you're reading this on a PC running Windows, it's almost certainly a 64-bit version of the operating system. It also supports 32-bit applications, which is why so many old games will run on it, but the developers of Linux-based Fedora have proposed a change to fully remove 32-bit support, and the decision appears to have polarised views among the system's community.

News of the proposal was reported by GamingOnLinux, and to be brief, it's about dropping 32-bit libraries and i686 packages from the next major release of Fedora. In other words, the operating system would only run 64-bit programs and nothing else.

While the change is still very much a proposal, Fedora Engineering Steering Committee member Fabio Valentini wrote in the Fedora discussion boards that "we will need to drop support for 32-bit x86 at some point. It’s dead, and more and more software just doesn’t support being built and/or run in 32-bit environments at all."

He acknowledges that the change will cause problems, but suggests that it's not a complete dead-end for 32-bit programs and games. "Yes, some things will stop working. But I hope that we can provide solutions and/or workarounds for most use cases."

However, not everyone agrees that the change is necessary. Kyle Gospodnetich, the creator of Bazzite (a fork of Fedora that's designed for gaming handheld PCs), wrote in response: "As much as I’d like this change to happen, it’s too soon. This change would kill off projects like Bazzite entirely, right as Fedora is starting to make major headway in the gaming space."

He goes on to write that "It’s also causing irreparable damage to Fedora from a PR standpoint. I have been inundated all day with people sharing news articles and being genuinely concerned Steam is going to stop working on their Fedora/Bazzite machines. I would argue not only should this change be rejected, the proposal should be rescinded to limit further damage to Fedora as a project."

When it comes to Linux variants running games on Steam, you won't be too surprised to learn that SteamOS dominates the charts and Fedora/Bazzite is well down the running order, but that doesn't mean there aren't thousands of PC gamers out there who would be affected by the removal of 32-bit support.

It clearly takes more work to sustain support for two fundamental architectures than one, so it's understandable that the lead team behind Fedora would want to streamline their workloads. Microsoft and Valve can easily afford to absorb the cost of maintaining 32-bit support in their operating systems, so it's far less of an issue for them.

Heroic Game Launcher running on a Steam Deck

Valve's SteamOS supports 32-bit and 64-bit games. (Image credit: Future)

However, it could be argued that the likes of Fedora survive entirely on their grassroots supporters and users, and if enough of them are demanding that the change is not implemented, it would make more sense to leave 32-bit support as is and find another way to get around the issue.

Exactly how many do and don't want to see Fedora wave goodbye to 32-bit is hard to tell, because discussion boards only represent a certain percentage of the total user base. That said, from reading through the replies, the proposal seems to be met with a near 50-50 split, with many decreeing the move as being a disaster for them, but just as many are happy to wave goodbye to something that's seen as being a relic.

I'm not a user of Fedora or Bazzite, so my opinion doesn't really matter in the grand scheme of things. But if it does turn out that a significant portion of the user base doesn't want to lose 32-bit support, surely it's better to keep them onboard and deal with the maintenance problems as best as you can, rather than see the use of Fedora plummet overnight?

I suspect that this is one argument that's going to keep burning for many moons yet.

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Nick Evanson
Hardware Writer

Nick, gaming, and computers all first met in 1981, with the love affair starting on a Sinclair ZX81 in kit form and a book on ZX Basic. He ended up becoming a physics and IT teacher, but by the late 1990s decided it was time to cut his teeth writing for a long defunct UK tech site. He went on to do the same at Madonion, helping to write the help files for 3DMark and PCMark. After a short stint working at Beyond3D.com, Nick joined Futuremark (MadOnion rebranded) full-time, as editor-in-chief for its gaming and hardware section, YouGamers. After the site shutdown, he became an engineering and computing lecturer for many years, but missed the writing bug. Cue four years at TechSpot.com and over 100 long articles on anything and everything. He freely admits to being far too obsessed with GPUs and open world grindy RPGs, but who isn't these days? 

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