Shadow Warrior 3 teaser promises more bad jokes and buckets of blood

The Shadow Warrior 3 teaser that was teased by the pre-teaser teaser—videogames are weird—is out now, hosted by demon-killing protagonist Lo Wang. There's no in-game footage, but the cinematic has all the blood, dying demons and shitty jokes that you'd expect. This time there's also a grappling hook. Take a look above. 

James called its predecessor a "thrilling looter shooter that nearly makes up for its bad jokes with a comically advanced gore system" in his Shadow Warrior 2 review. The gore really is spectacularly absurd, letting you hack up enemies with gruesome precision. 

Expect to leave behind a lot of big messes this time, too. The teaser shows off a lot of over-the-top violence, with body parts being sliced off and holes being punched through torsos, though all of that's stuff you could do in Shadow Warrior 2. The grappling hook is new, though, and is always welcome in any game it appears in. No game has been invented that wouldn't benefit from a grappling hook. 

Shadow Warrior 3 pits Lo Wang and his sidekick Orochi Zilla against yet more demons as they attempt to recapture an ancient dragon bent on bringing about the apocalypse. It's also their fault that it's out and about in the first place. To do that will  require a lot of bullets and blades, and a bit of exploration. 

To see what else is being thrown into the sequel, you'll need to wait until the gameplay trailer appears on July 11, during Devolver Direct. 

Shadow Warrior 3 is due out in 2021.

Fraser Brown
Online Editor

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.