Rocket Arena sputters out, not with a bang but a whimper
The studio behind the game also recently suffered big layoffs.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Developed by Final Strike Games and published by EA, Rocket Arena was a 3vs3 arena shooter launched in 2020 and was really rather good. While the name had gamers of a certain age wistfully thinking of Quake fragfests, the experience was more mellow and akin to something like Super Smash Bros., all about controlling space and forcing your opponent out of bounds rather than just endless gibbing.
Rocket Arena had considerable post-launch support for a year after launch, and clearly had some live service hopes and dreams, but it never attracted enough of an audience to justify continuing with that business model. It hasn't been updated since 2021 and now EA has, without any kind of announcement or fanfare, de-listed the game from both Steam and the EA store (thanks, RPS).
Both store pages remain active, with Steam saying "Notice: Rocket Arena is no longer available on the Steam store" while the EA store goes all poetic and claims "We realize the disappointment of this moment". EA had given some notice of the game's removal from its own Play Store on November 14, but there's been no other word from either it or Final Strike Games.
The development studio's site says it's working on an "unannounced new IP", and has also been working on Fortnite, most recently on the relaunch of that game's original map. However things may not be that rosy: several staff members posted on social media about being laid-off in May this year, and there are unverified rumours that Sony pulled the plug on the unannounced project, resulting in the studio losing 40% of its staff.
Rocket Arena was a fun game but, as with many similar titles, unfortunately that's often not enough in the contemporary industry. It may seem callous of EA to simply de-list the game without any official word (I have asked for comment) but the publisher may simply have thought that no-one would especially care: at the time of writing, this multiplayer game has a single player on Steam.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."

