Those of you that were alive more than a couple of months ago will remember our first mention of the Oculus Rift VR Jam, which invites indie developers to create a game for their fancy whizz-goggles in just three weeks. Those three weeks have come and gone, and now the entries have been whittled down to 20 finalists, which you can find here . There's a lot of interesting-looking stuff in that list, most of which can be downloaded and played right now - though you will have to supply the Rifts yourself.
If I had an Oculus Rift, this is the point in this story where I'd sample these games and tell you all about them, but you'll have to settle for a few meaningless observations instead, derived from me peering at the thumbnails for a bit. I'm most interested by Private Eye, which looks like a virtual reality version of Jimmy Stewart peeping tom classic Rear Window; there's also an unidentifiable title boldly calling itself Epic Dragon - now that's a name that demands further inspection. Developer/writer Robert Yang, who penned today's piece on Gone Home, is a finalist too, with his "Porco Rosso inspired arcade flight sim / narrative-y roguelike" Nostrum .
Here's the full list (thanks to Polygon ). The winners will be revealed next Thursday, with each of the Grand Prize recipients (it's not clear how many there will be) going home with a
Countdown teapot $10,000.
- Alone - Bryan Cohen
- Chick Walk - Kevin Tsang
- Ciess - Edward McNeill
- Don't Let Go - Yorick van Vliet
- Dragon - Morgan Jaffit
- Dreadhalls - Sergio Hidalgo
- Dumpy - Brian Schrank
- Elevator Music - Julian Kantor
- Epic Dragon - Aurelien Kerbeci
- Komorebi - Fernando Ramallo
- Lost Route - Sergey Brezhnev
- Nostrum - Robert Yang
- Private Eye - Jake Slack
- Roleplayer - Joerg Pressel
- Shiny - Janina Woods
- Sight Line - Tomas Mariancik
- Specter Seekers - Ryan Anderson
- Stargazer - David Kalina
- TimeRifters - Doug Wolanick
- Virtual Internet Hacker - Lau Korsgaard