PUZZLE GAMES OF 2018
Late 2018 | Valve
Dota 2 is getting its own card game, featuring three different boards to play on and a variety of familiar characters. Sean “Day9” Plott let slip that the game might involve constructing barracks, creeps, and lanes, lending a little more MOBA-ness to the formula than Hearthstone has.
2018 | Ben Esposito | Link
Remember “Rubber,” the film about the sentient tire that went around causing trouble? Donut County is kind of like that, except instead of a tire, it’s a moving hole in the ground that you use to solve puzzles. Every time the hole swallows something up, it gets bigger. OK, maybe it’s more like a nihilist Katamari Damacy.
2018 | Tha Ltd | Link
Our Samuel Horti described enigmatic Humanity as a mashup of Lemmings and Ultimate Epic Battle Simulator. Tha Ltd hasn’t revealed much, but it looks like we’ll be guiding massive crowds of faceless humans through minimalist obstacle courses, but it also looks like these crowds can collide and fight each other in gargantuan brawls. There’s something hypnotic about watching them relentlessly marching forwards.
TBA | Zoink Games | Link
You’ve been murdered. Whoops! But it’s OK because Death is taking a holiday, giving you ample time to solve your own murder, as well as helping out the other undead residents of Flatwood Peaks, a whimsical town that looks like it exists in a children’s pop-up book. Puzzles can be solved by possessing the living, using your ability to flip the world between the realms of the living and the dead, and doing a spot of platforming.
2018 | EightyEight Games | Link
Photographs, explains creator Luca Redwood, is a puzzle game that’s not a puzzle game. It’s five puzzle games, each with different mechanics and their own story. And inside those five puzzle games, there’s a narrative game, where photographs, puzzles and audio come together to tell a complete story. It sounds quite different to Redwood’s previous games, You Must Build A Boat and 10,000,000.
Nimbatus—The Space Drone Constructor
Early Access 2018 | Stray Fawn Studio | Link
Nimbatus takes inspiration from games like Kerbal Space program and Besiege, tasking you with building space drones that are as hilarious in their failures as they are triumphant in their success, and often over-engineered. Each of Nimbatus’ randomly-generated planets have unique missions that call for using the hundreds of available drone parts in creative ways. The trailer alone is a lesson in design iteration with a healthy dose of comedic timing. Nimbatus will be entering Early Access in mid 2018 with a full release later down the road. In the meantime, you can try out the demo.
Untitled Goose Game
TBA 2018 | House House | Link
Geese are horrible, a true fact that the Untitled Goose Game does nothing to contradict. Whether the goose game is untitled because it hasn’t been named or because it will actually be released by the name Untitled Goose Game, we still aren’t sure. You are a goose and you have a list (because geese are meticulous in their evil plans) of ways in which you must tortue a poor village groundskeeper. You can steal his keys, hide his hat, and spray him with his own garden hose like some kind of goose prank. The full game will involve torturing the entire town but even what we’ve seen so far is viciously amusing.
2018 | Mossmouth | Link
A team of all-star indie developers including the creators of Spelunky and Downwell are collaborating on this collection of 50 small games. There's everything from 2D platformers, and side-scrolling beat-em-ups to golf and RPGs. Everything's 8-bit and shares a 32-color palette, and there's a fictional backstory suggesting all 50 games were made by the same forgotten company from the '80s.
The Gardens Between
Q3 2018 | The Voxel Agents | Link
Best friends Arina and Frendt have found themselves trapped in a world full of mysterious garden islands, filled with weird architecture and oversized childhood trappings, like an NES or CRT television. Using the power to reverse or move forward through time, players can solve simple logic or physics puzzles, like tumbling an oversized Jenga tower to create a bridge, all set to a trippy ambient soundtrack by Tim Shiel.