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  1. Games
  2. MMO

New EverQuest Next Landmark screens show "a few hours" of building

Features
By Tyler Wilde published 17 October 2013

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EverQuest Next Landmark - Keep

EverQuest Next Landmark - Keep

Look at this and start dreaming. Director of Development David Georgeson has been playing with EverQuest Next Landmark's voxel building tools and tweeting the smooth results: a lovely little keep he says he built in "a few hours."

EQ Next Landmark, if you don't recall, is this winter's free-to-play precursor to the further off EverQuest Next. It's an MMO, but it's more like Minecraft than EQ: players will claim a plot of land and use the voxel tools developed for EverQuest Next to build anything they want. In contrast with Minecraft-style voxel games, however, the tools can be used to sculpt organic shapes and spheres.

Georgeson's keep is a bit bare, but if that's a few hours of work, I must know what 100 hours of work looks like. Browse our previous stories on Landmark for more screens and videos.

Page 1 of 5
Page 1 of 5
EverQuest Next Landmark - Overhead

EverQuest Next Landmark - Overhead

My little keep from an overhead shot. pic.twitter.com/ppz2cPIExjOctober 17, 2013

Page 2 of 5
Page 2 of 5
EverQuest Next Landmark - Couch

EverQuest Next Landmark - Couch

Remember I said limited props? Couch made of totem pole pieces. :) pic.twitter.com/4RB1DOAOM0October 17, 2013

Page 3 of 5
Page 3 of 5
EverQuest Next Landmark - Kitchen

EverQuest Next Landmark - Kitchen

A peek into the kitchen. pic.twitter.com/zsS5CxEiM4October 17, 2013

Page 4 of 5
Page 4 of 5
EverQuest Next Landmark - Forge and Enchanting Lab

EverQuest Next Landmark - Forge and Enchanting Lab

Study/forge/enchanting lab. We are still making props, but can still make cool stuff even with limited numbers. pic.twitter.com/aDwSr8hz2hOctober 17, 2013

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Page 5 of 5
PRODUCTS
Everquest EverQuest Next EverQuest Next Landmark
Tyler Wilde
Tyler Wilde
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Editor-in-Chief, US

Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, all the shooters they call "boomer shooters" now, and PS1 classic Bushido Blade (that's right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he's focused on the site's news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.

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