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New EverQuest Next Landmark screens show "a few hours" of building

Features
By Tyler Wilde published 17 October 2013

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

EverQuest Next Landmark - Keep

EverQuest Next Landmark - Keep

Look at this and start dreaming. Director of Development David Georgeson has been playing with EverQuest Next Landmark's voxel building tools and tweeting the smooth results: a lovely little keep he says he built in "a few hours."

EQ Next Landmark, if you don't recall, is this winter's free-to-play precursor to the further off EverQuest Next. It's an MMO, but it's more like Minecraft than EQ: players will claim a plot of land and use the voxel tools developed for EverQuest Next to build anything they want. In contrast with Minecraft-style voxel games, however, the tools can be used to sculpt organic shapes and spheres.

Georgeson's keep is a bit bare, but if that's a few hours of work, I must know what 100 hours of work looks like. Browse our previous stories on Landmark for more screens and videos.

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Page 1 of 5
EverQuest Next Landmark - Overhead

EverQuest Next Landmark - Overhead

My little keep from an overhead shot. pic.twitter.com/ppz2cPIExjOctober 17, 2013

Page 2 of 5
Page 2 of 5
EverQuest Next Landmark - Couch

EverQuest Next Landmark - Couch

Remember I said limited props? Couch made of totem pole pieces. :) pic.twitter.com/4RB1DOAOM0October 17, 2013

Page 3 of 5
Page 3 of 5
EverQuest Next Landmark - Kitchen

EverQuest Next Landmark - Kitchen

A peek into the kitchen. pic.twitter.com/zsS5CxEiM4October 17, 2013

Page 4 of 5
Page 4 of 5
EverQuest Next Landmark - Forge and Enchanting Lab

EverQuest Next Landmark - Forge and Enchanting Lab

Study/forge/enchanting lab. We are still making props, but can still make cool stuff even with limited numbers. pic.twitter.com/aDwSr8hz2hOctober 17, 2013

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Page 5 of 5
PRODUCTS
Everquest EverQuest Next EverQuest Next Landmark
Tyler Wilde
Tyler Wilde
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Editor-in-Chief, US

Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, all the shooters they call "boomer shooters" now, and PS1 classic Bushido Blade (that's right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he's focused on the site's news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.

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