Mortal Kombat 11 adds 60fps support, but some parts only work on high-end PCs

As promised last week, NetherRealm Studios has added 60fps support in Mortal Kombat 11's menus, Krypt mode and cinematics, including fatalities and fatal blows.

The previous 30fps cap will be removed by default in menus and cinematics, but in Krypt mode you'll have to toggle it on yourself—and the dev team says it's "only recommended on high-end configurations".

Yesterday's patch also included fixes for crashes on launch. Judging by the comments underneath the patch notes, some players are still experiencing crashes, and NetherRealm said it's "working on other similar issues, so we will keep updating the game with fixes for users who report their crashes to us".

Some players are seeing bugs in the new 60fps mode, such as mouth animations not working properly when a character talks. Hopefully NetherRealm will be able to address those problems soon.

In case you missed it, Matt's Mortal Kombat 11 review is here.

Samuel Horti

Samuel is a freelance journalist and editor who first wrote for PC Gamer nearly a decade ago. Since then he's had stints as a VR specialist, mouse reviewer, and previewer of promising indie games, and is now regularly writing about Fortnite. What he loves most is longer form, interview-led reporting, whether that's Ken Levine on the one phone call that saved his studio, Tim Schafer on a milkman joke that inspired Psychonauts' best level, or historians on what Anno 1800 gets wrong about colonialism. He's based in London.