Mod of the Week: Pilgrimage, for Arma 3

Our regular mod wrangler Chris Livingston is indisposed this week—likely pruning back his INIs, and exorcising rogue RARs. Normal service will resume next week. Before that, I'd like to step in to highlight Pilgrimage, an Arma 3 scenario that, judging from the response to Andy's showcase of the game's best solo missions , is a clear community favourite.

It's a needle-in-the-haystack simulator, only with guns and angry men. Your job is to find and collect the body of your deceased brother from one of Altis's churches or chapels.

Altis is over 270 square kilometres big. It has over over 200 churches and chapels. Fortunately, I have ways of making people talk. (See earlier: "guns".)

Clearly I need to get smarter in my approach. The first thing I do is track down that patrol. I get a new message, saying they're now to the north-east. I head back up the hill, and, with the help of a little more luck, spot them in the distance. My SMG is clearly not up to the task, but I'm well hidden. I manage to take them out before they spot my position. After a bit of corpse looting, I'm sporting a new rifle and some better armour.

My next job is to get off the coast. Anything I don't loot, I sell—pulling out a box from, er, somewhere, loading it with equipment and watching it disappear into the omniscient auction house. I've got a decent amount of money at this point—enough to fast-travel much further in land. Reach any road and you can select "hitch-hiking" from the game's context menu. Click a position on the map and you'll materialise there, short a few "fuel funds".

My objective is the town of Sofia, but first I've a church to scout. A one-in-217 chance? I like those odds...

Damn.

At this point my phone rings. After a few seconds of randomly pressing buttons, hoping to find the one that answers it, my character picks it up automatically. It's my uncle, with some choice words about a) my brother's death, and b) my father's "machine". Holy shit, this mission has a story.

Unfortunately, I don't get any more hints as to what that story might be. Overlooking the final church on the way to Sofia is a radar tower that's swarming with enemies. They spot me, and I'm plunged into a gruelling fire-fight as I try to escape. At this point, any further phone calls are hurriedly cancelled before the ringing gives away my character's position. At no point does he decide to just put it on silent.

During the fight, one of the soldiers surrenders. A blue exclamation mark appears over his head, informing me he can be interrogated. This, finally, is where I make some headway. The interrogation marks off a number of churches. Now I've probably only got 180 or so to check. Progress!

I reach Sofia, still under fire. The town itself appears to be surrounded by hostiles, and so I'm sprinting between each highlighted building, picking up first aid packs, selling unwanted weapons and gathering intel—laptops that further narrow my search.

It's here I finally get my first piece of actionable advice. A blue exclamation mark points to a civilian with some information. I could ask him directly, potentially marking off a few more churches, or I could risk paying him a sizeable chunk of cash. I do the latter, and he tells me I should concentrate my search to the south-west. I now have a proper lead... assuming he's telling the truth.

The beauty of Pilgrimage is its effective combination of soldiering sim, orienteering adventure and detective mystery. It's truly open ended—a randomly placed objective on a massive map and a handful of tools to help you hone in on your target. It's endlessly repeatable too, with a myriad of options that let you extensively tailor your experience.

It can feel overwhelming at first, but only until you find your first solid lead. After that, your journey is give purpose—and the true mission of dodging patrols and gathering intel proves an exciting way to spend time in Altis. And there are a lot more options than those that I encountered—including dedicated hideouts to hide out in, enemy strongholds to attack, and assassination missions that can be done at the behest of certain civilians. You can see a full guide to what Pilgrimage can do here .

Installation: Simple. Download from Armaholic , and extract the .pbo file into the Missions folder of your Arma 3 directory. You can also subscribe via the Steam Workshop , although there have been reports of that version not retaining your saved data.

Phil Savage
Editor-in-Chief

Phil has been writing for PC Gamer for nearly a decade, starting out as a freelance writer covering everything from free games to MMOs. He eventually joined full-time as a news writer, before moving to the magazine to review immersive sims, RPGs and Hitman games. Now he leads PC Gamer's UK team, but still sometimes finds the time to write about his ongoing obsessions with Destiny 2, GTA Online and Apex Legends. When he's not levelling up battle passes, he's checking out the latest tactics game or dipping back into Guild Wars 2. He's largely responsible for the whole Tub Geralt thing, but still isn't sorry.

Latest in FPS
A mascot character from The Finals winks at the camera while brandishing a minigun.
The Finals new season is here, toting permanent team deathmatch and a giant minigun
quake champions classic gordon freeman mod
Gordon Freeman joins a retro pandimensional deathmatch in crossover mod Quake Champions Classic
Painkiller (2025) screenshot
Painkiller is back, and maybe they'll finally get it right this time
Helldivers 2
Arrowhead’s CEO got a call from PlayStation when he said players could save their money and wait to buy Helldivers 2 until the servers were fixed: They ‘asked me what the f*** I’m smoking’
A screenshot of Helldivers 2, depicting a Helldiver saluting while wearing an anthropomorphic facemask
The United Nations asked Helldivers 2 studio Arrowhead if it'd give a talk on psychological manipulation: ‘Could we brainwash an entire community to fight for a fascist state? … Would we be okay with that? Turns out, yeah’
A chaotic battle in FBC: Firebreak.
Electrified sticky notes and spontaneous combustion: Remedy's new co-op shooter FBC: Firebreak is built for chaos and 'joyful discoveries'
Latest in Features
Image of Yasuke striking an enemy in Assassin's Creed Shadows
Assassin's Creed Shadows has convinced me that Ubisoft will never make a good RPG
Inzoi
Inzoi's attempt to do everything has left it a shallow imitation of The Sims, and I'm not sure it understands what makes those games so special in the first place
Inzoi - A Zoi stands in a neon yellow and pink room wearing polkadot pajamas looking shocked
People expecting Inzoi to be some sort of Sims killer are going to be very disappointed
A chaotic battle in FBC: Firebreak.
Electrified sticky notes and spontaneous combustion: Remedy's new co-op shooter FBC: Firebreak is built for chaos and 'joyful discoveries'
assassin's creed shadows yasuke riding a horse
Don't expect to unlock Yasuke for a while in Assassin's Creed Shadows
Atelier Yumia screenshot
Help, I can't move forward in this chill crafting RPG because I'm too wrapped up in building bases and making sick tools