Microsoft wants to bring back Flight Simulator to show it supports PC
It's been a long wait.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Microsoft Flight Simulator is returning, 13 years after the launch of Flight Simulator X. It's a long time to go without what used to be a PC mainstay, with 12 games appearing between 1982 and 2006. Phil Spencer, Microsoft's head of gaming, hopes that its revival is more evidence of its renewed commitment to PC.
It was revealed after Microsoft's Game Pass for PC announcement, and Spencer says Microsoft wanted to use the opportunity to put its PC games in the spotlight.
"I didn't know if the PC community was going to be watching or not, but we went Flight Sim, we went Age, we went Wasteland," he says. "We want to make sure we're building games and supporting games that the PC community... we want to respect what they love."
Microsoft apparently has some pilots on its teams—big surprise—who are fans of the series, and they've been passionate about bringing it back. I guess sometimes you don't want to drive all the way to the hanger. It's also got a community that has stuck around. After Gamespy shut down, killing Flight Simulator X's multiplayer, Dovetail Games got the license and released a Steam edition with multiplayer and Windows 8.1 support. It launched in 2014.
"Flight Sim was a game in our past that sold millions and millions of units and had a very, very passionate community—in fact, they're still out there," says Spencer. There had to be a reason to resurrect the series, though. "Can we do something new with Flight Sim? Can we actually move it forward in an interesting way?"
The result is something that, judging by the trailer, looks impossibly vast and real. Spencer says that 2 petabytes of geographical data is used to seamlessly stitch together Earth. The trailer rushes past cities, swoops down so we can see elephants and giraffes hanging around and then soars the mountains for some truly incredible views.
Spencer warned the team: "You're going to have to put at the bottom that it's in-game, because nobody is going to believe that's in the game."
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Microsoft Flight Simulator is coming next year.
Read our full interview with Phil Spencer.

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.

