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Maneater, Tripwire's shark RPG, is another Epic Games Store exclusive

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Tripwire’s shark RPG, Maneater (opens in new tab), will debut exclusively on the Epic Games Store (opens in new tab). Maneater briefly appeared during the platform’s trailer (opens in new tab) at The Game Awards, with the developer clarifying the nature of the deal today. It will launch on the Epic Games Store in 2019, followed by other platforms a year later. 

Maneater started out as a Tripwire-published game but has since been brought in-house. Players control a ravenous shark that just wants to fill its belly on sea life and any unfortunate humans that get in its path. Eventually, shark hunters will attempt to get revenge, but you can eat them, too. A healthy diet then lets you evolve your pet shark, giving it new attributes. Isn’t nature magical?

The Killing Floor developer actually got its start when it won a Making it in Unreal competition with Red Orchestra: Combined Arms, so the connection to Epic goes far back. 

“Epic are doing something unheard of for digital distribution platforms—they are taking risks by putting money back into the independent development ecosystem via funding some games,” CEO John Gibson said. “This allows developers to take bigger chances and make better games than they would be able to otherwise. That’s a win for everyone.”

Epic seems to be snatching up plenty of exclusives, including World War Z and Hades, but the store itself still has some ways to go. It’s slick, but it has some flaws.

Fraser Brown
Online Editor

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.