Lucius review
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Lucius review

Our Verdict

A promising enough idea, Lucius shoots for the depths of hell but poor execution lands it merely six feet under.

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I am Lucius, six-year-old son of Lucifer. I can shatter objects with telekinesis, control people's minds, erase memories and even set things on fire with the power of thought alone, but right now, I'm running around a house carrying a single dirty sock.

Lucius review

Don't think that Lucius is a sandbox game, either. It might have the appearance of one, but there's rarely more than one way to achieve your objectives, making this more like a hidden object game than anything else. You'll spend most of your time pacing around the house, trying to find an object from vague clues, which you'll then use with another object to kill someone. It's the worst bits of point-and-click adventures, in a third-person interface.

Most annoyingly of all, there's no save function. It's very easy to be spotted while carrying out your nefarious deeds – you can trigger detection simply by holding a book of matches in sight of someone – and once that happens you lose your entire inventory and have to start each level again from scratch. This happened to me twice while trying to murder a butcher, both times forcing me to repeat the dirty laundry run. Lucius punishes, but doesn't reward.

Add that to janky animation, hammy characters (the game's detective is called 'McGuffin', I'm not making this up), trite dialogue and a camera that's more adversarial than any of the game's puzzles, and you're probably better off avoiding Lucius. Which is a shame, because done right, this could have been fantastic. Instead, it's a bit of a waste of time.

The Verdict
Lucius review

A promising enough idea, Lucius shoots for the depths of hell but poor execution lands it merely six feet under.