Nvidia's DLSS 4.5 looks great and all but I'm surprised at just how much extra power it demands from your graphics card

Cyberpunk 2077
(Image credit: Future)

Nvidia's big thing for gamersTM from CES this year has been the announcement and rapid release of DLSS 4.5. But, while all the noise I've seen has been about either confusion on the different model presets or the image stability enhancements (and occasional failures) it delivers, I've been surprised at just how much more computationally demanding it is. DLSS 4.5 can draw a ton more power from your graphics card.

Nick has been going to town testing DLSS 4.5 since the Nvidia App beta released, running presets across different games and across both an RTX 5090 and an RTX 3060 Ti, just to see how hefty the performance difference is between the GPU generations. While editing his article I've been scrubbing through the video benchmarks on the page, and while you're not always seeing a huge performance difference in terms of frame rates, you're often seeing a big delta between the power draw of the two DLSS models.

You can also see that same level of extra power draw in Spider Man Remastered and in Stalker 2 (though to a slightly lesser extent). What is worth noting here is that the Spidey and Stalker tests aren't quite like-for-like, while the Cyberpunk 2077 benchmark is pretty much identical.

The RTX 3060 Ti, too, is often drawing more power with DLSS 4.5 than with DLSS 4, though obviously the lower power GPU isn't going to be sucking down an extra 50 W.

I mean, none of this is really going to stop me from using it. The extra level of stability the new transformer model regularly offers on an image basis does seem to be worth it, even if you are going to be paying for it. That's especially true if you're running at 4K—the Performance mode now has such impressive image quality at that level with a 1080p input resolution that I'd be happy shifting from Quality or Balanced to get those fps performance gains.

And, if you're rocking an RTX 5090 already then chances are you're not super concerned about the level of extra power draw on offer. Well, unless you fear for your toasty power cables anyways.

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Dave James
Editor-in-Chief, Hardware

Dave has been gaming since the days of Zaxxon and Lady Bug on the Colecovision, and code books for the Commodore Vic 20 (Death Race 2000!). He built his first gaming PC at the tender age of 16, and finally finished bug-fixing the Cyrix-based system around a year later. When he dropped it out of the window. He first started writing for Official PlayStation Magazine and Xbox World many decades ago, then moved onto PC Format full-time, then PC Gamer, TechRadar, and T3 among others. Now he's back, writing about the nightmarish graphics card market, CPUs with more cores than sense, gaming laptops hotter than the sun, and SSDs more capacious than a Cybertruck.

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